It's clear none modelers simply do not grasp the concept of time management.
Lets give you a break down how many hours do you think I spend in gameguru this past 4 weeks ? 50 hours ? a 100.
Not even remotely close I spend a measly 5 hours in the last 4 weeks in gameguru, I basically worked on gameguru every day of the past 4 weeks some times on Sundays as well.
Is it because I am managing my time spend badly, or is perhaps because the lack of primitive creation, composite entity feature, and building editor isn't there, there is simply no other way of creating level other then modeling them or using the stuff that is already there, that is how important the system is, mess it up and you will continue the ability to create lackluster corridors with symmetrical meshes.
While uman tries to give a positive spin on things, he forgot I have been working with the segment editor for the past 10 years, short of being a expert with regards to it's use, limitations, there is things that simply can't be done, or can be done with seriously amount of polygon slicing and importing 100's of meshes to make one simply entity. Let not forget the 100's of times the editor crashed while importing these meshes, often you could not move a mesh in the editor as it would crash it outright.
Block buildings is not AAA standard it isn't even indie standard, it is as old as a game like systemshock 2 for example, and at that systemshock 2 however dated it is will still look 100% better then any thing created with the building editor and the block system.
The Building editor, by any definition will gather dust the end.How do I know this, lee personally via email correspondence told me that they will not be looking at any advance features or any thing remotely capable of creating a decent building or level, it will simple be block rooms on a block flat floor in a block sky box, on a block water plane, with a block terrain, and at no point do you see a problem with that, guess you are easier to please than me.
We aren't asking for AAA features, simply asking there should more to it then grid snapping and creating 100 x 100 x100 rooms, it's dated, no engine uses this method even axis game factory has a better system in place then gameguru ever will, and lee has a copy of axis game factory in his library.
Uman to be to the point you don't get it I don't expect you will, spend some time creating a 100 item asset pack, and see how much time you have spend in the software made to use them, you will find that at least, half of those entities with a proper system could have been created by software it self.
I warned TGC as much that they will likely pick a considerable amount of flack on steam for a half baked building editor.Fine you want to make the building editor easy, do so, but don't do it at the expense of 100's if not 1000's of users who expect more from it. They have done this before case point of high end users, they completely ignored them and only focused on low end and mid range, and eventually was forced to look at the high end users when numerous rendering bugs came about as a direct result.
While I mentioned symmetry here, lets have a closer look, the more symmetry there is in a level the worse it will end up looking, 90% of games released with commercial success be it an indie game or AAA is asymmetrical, symmetry is about the worse thing you can do to a level, the less there is of it, the more likely the better the overall look will be, human mind is hot wired to look for patterns, and the less there are the better the more involved the end user will be over all in the content they are presented with, you are welcome to google this.
Building editor has nothing to do with triple AAA games, it is the visual presentation of symmetry, which is going to kill the quality of what can be created and that is still with the most basic of building creators, 4 x4 block rooms is bad period, no point sugar coating it, you can ask ANY professional or indie game developer out there. You do not under any circumstance create a 4 x 4 level it doesn't work because of the symmetry.
Now while I am more then able to create rooms and entities, I can say with certainty will rival any thing you can create with the building editor, not because I am experienced in creating them you simply with grid snapping restrictions and mesh size limits be unable to do the same.While I can create those entities there is 1000's who can't.Lets give you an example, with some effort, I will be able to create a Counter strike source De_dust 2 map, with relative ease, and with great accuracy, I have played that map enough times to know it by heart.With the building editor will you be able to do the same without having to resort to creating meshes to import first, as that defeats the purpose of the editor in the first place, you might as well then create an entity and import that, instead of using the building editor.
The building editor isn't even going to deal with convex and concave angles.
So no while this may selfishly sound like I am the only wanting more, or better, I am fighting for the 100's of other users unaware of how mediocre the system is going to be.
I am saying not good enough, do better, accommodate every one not just your beginners, if you don't want to, keep on getting a bad rep, I have washed my hands clean of the building editor as it has fallen on deaf ears, and fought long and hard enough for betterment of the software, dig your own grave, I am not providing the shovel for it any more.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD