Product Chat / What’s new in GameGuru V1.112?

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stor
9
Years of Service
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Joined: 27th Feb 2015
Location:
Posted: 5th Feb 2016 10:01
I have not used GameGuru in a long time and I see now upgraded to version V1.112. What’s new in GameGuru V1.112?
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Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 5th Feb 2016 10:35
Current version has features below (you can also view these in the changelog.txt file under C:\Program Files (x86)\Steam\steamapps\common\Game Guru or whereever you have installed GameGuru):


V1.112 "Christmas BETA":

Global.lua now lists all new direct call commands in comments at the bottom of the file
Fixed MP issue where being killed by an uzi would spawn you back and continually kill you
Fixed MP issue with CC characters bodys not showing up until camera is moved
Fixed MP issue where ragdoll force was never ending
Corrected typos in sharing custom content
Fixed crash in multiplayer when landing a headshot on another player
Fixed issue with saving custom media maps that was not producing the information needed by multiplayer - you may need to resave your map containing custom content before hosting multiplayer
Fixed an issue where a black bar would show up on the loading screen in multiplayer and then single player
Fixed issue of entities not highlighting when return from test game (lowest shader setting not taking glow value)
* NOTE: Remember to use FULLBOUNDS=1 in your FPE if you want to detect limbs that move out of range of the original frame zero bound box
Added 'detectcoloff' field to GUNSPEC.TXT which will allow guns/interactive weapons to HIT entities using CollisionOff(e)
Added 'ignorematerial' field to GUNSPEC.TXT which will skip material decal impact visual and sound when bullet hits any surface
Added new global.lua field called g_PlayerGunName which reports the name string of the currently selected weapon
Added new FirePlayerWeapon(mode) command which forces the player weapon to fire in mode 1 (left click) or 2 (right click)
* NOTE: Above FirePlayerWeapon command can be used to constantly fire 'interactive weapons' to create entity highlighting in-game
Added new LUA command 'ChangePlayerWeapon(str)' which will force a weapon change to the gun name specified
Fixed issue causing character shader to ignore dynamic lights on MEDIUM which they should respond to
Added a new command called ChangePlayerWeaponID(v) where v is the ID of the gun (from g_PlayerGunID)
Changed some LUA scripts to use math commands to convert between degrees and radians for consistency
Fixed a memory leak in the engine that occurred when determining limbs for characters
Fixed a memory leak in the engine relating to string token manipulation
Fixed a crash that would happen when a large amount of character creator entities were in a map
Fixed a crash that would occur when a large amount of custom physics boxes produced by the importer was used
Fixed door.lua to correctly allow for the door to open before switching off collision
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