Happy New Year!
You may have seen a thread I recently posted on the FPSC Classic forum showing how to use the latest ReShade framework to add some awesome lighting and post process effects to your games.
Well the great news is this also works for GameGuru and allows a number of useful features which can take your graphics up another notch from what is currently available. I've been using this with a dx9 configuration but will update to dx11 once Lee completes the upgrade this year.
Here is a HD video where I've added Bloom, Color Correction, Vibrance, Sharpening, SMAA Antialiasing, God Rays and Bokeh DOF to The Big Escape demo level:
As you can see from the GG map editor below there is much better detail when using ReShade on the left hand side of the image:
Here are some comparison shots which really show how the effects can be used to improve the overall quality of a scene. The visuals have more pop to them and you get much better detail from the textures:
Installation
1. Download one of the ReShade for GameGuru installers below.
Full Version - Complete feature set which is suitable for high end systems
http://www.blackicemod.org/files/GameGuruReShadeFullInstaller.zip
Lite Version - Basic feature set which is suitable for lower end systems
http://www.blackicemod.org/files/GameGuruReShadeLiteInstaller.zip
2. Extract then double click the installer and follow the instructions. You can change the target directory for built GameGuru games which are located in Documents\Game Guru Files\My Games.
Configuration
1. To change the ReShade configuration all you need to do is open the file MasterEffect.h with notepad, change the settings under 'Enable Effects' from 0 to 1
* You can even edit this file whilst the GameGuru game is running and the shaders will recompile without having to exit and restart
2. To customize the effects even further, scroll down to 'Effect Parameters' and follow the comments provided
3. To enable / disable the ReShade effects use the F5 key
Credits
ReShade.dll by Crosire / MasterEffect by Marty McFly
Change Log
- Added #define RFX_ShowStatistics flag to enable realtime performance statics for ReShade
- Added #define RFX_ShowToggleMessage flag to allow Reshade enabled / disabled notifications
- Modified cartoon shader parameters for more impact when this effect is enabled
- ReShade enabled / disabled notifications are now on by default
- Added a new file 'common.cfg' in the MasterEffect folder so global parameters in ReShade.fx work correctly
- Added '#define RFX_DepthBufferCalc' flag to ensure no depth buffer reads if your game does not require this for better performance
- Changed default ReShade toggle key to F5 so more compatible for laptop users
- Updated default ReShade UI mask to be compatible with default GameGuru UI