classy, write a whole post trolling me only to edit it so that i look like the [MOD_EDIT] when your admin friends come along, you and the uwer of the month should get a pad and settle down :p
Quote: "It is not. It is finished. But you must understand that some requests need time to add like in all other engines. Or how you describe all the other software on your PC which get updates? Unfinished? I do not think so."
this makes no sense at all, not in english at least
updates and upgrades are two very different things
Update to products are fixes to already implemented products, upgrades are at the very least major point releases, x.0 to x.5 perhaps or eve better 1.0 to 2.0.
The product is not finished, everyone here, even the idiots that attack me and others who ask questions consistently point out that the product is not finished, anybody who believes otherwise is .... detached at the very least :p
As for your
Quote: "Do you even know what an engine is"
comment.
Yes actually, i do, i have used many of them in the past, i have also used the tools that are used to mod games, and i know the difference between them both, tho you could probably argue that the lines have been getting closer to the point of crossover (source specifically comes to mind as a product that has advanced from mod tools to 'game engine', Unreal... without knowing the real history of the closed source proprietary engine, hard to really know when engine and mod tools merged into what we have today).
Game engines allow you to modify almost everything, add almost anything, and dont have restrictions on what you can have or do other than the engines own abilities for the most part, many game engines either come so complete that you dont need to modify the engine to make your game. Others come in source available versions so that you can even customise or add features to the engine as well as the game.
Also, my comment about lua was to make a point that using generic lua programming features to hack around the fact that there is not actual game function to interface to is not an acceptable substitute, scripting languages all have inherent problems with speed, some more than others, some are specifically restricted to operating within the games actual 'framerate' sometimes locked to a certain speed cycle, say 60x per second. I have no idea what gameguru uses, but it is clear that the scripts run at an incredibly slow speed compared to the engine, so i assume they are limited in some ways so that bad scripts cant kill the game (and yes, this is possible in many game engines if you break scripts.. like putting a database access script in to access a database with a million entries or one that links across a dozen tables looking for data for example)