Product Chat / How do I get shapes into game guru?

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Datmudkipify (Game Dev)
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Posted: 10th Jan 2016 01:22
I have a unque idea to a game design for my upcoming game im making. But I need to know how to get things like squares, polygons, triagnles etc into the software. Because I wanna make my maps based with those. to either make mountains, tiny particles made of square blocks. etc. Please tell me, also how do I make custom gun models?
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Pirate Myke
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Posted: 10th Jan 2016 02:33
Do you have a model program and are proficient with it? You can make you shapes as 3D meshes there and then apply which ever texture you want. Export it as an xfile and convert the textures to .dds format. Import them or make the fpe files your self.

As far as switching out a weapon you will need rigging and animation skills for which ever model program you are using.
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Datmudkipify (Game Dev)
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Posted: 10th Jan 2016 02:57
I really don't have any idea what programs I need and how I would use them. All I need is 3D shapes for my map making, and some ideas on what programs to sue for 3D modelling of items.
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Pirate Myke
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Posted: 10th Jan 2016 03:21
You just cant have any shape, you will need to make them or someone will need to make them for you.

Free programs are Blender, this is used to make 3d objects.

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Datmudkipify (Game Dev)
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Posted: 10th Jan 2016 03:36
Got anything better than blender in your mind? That program is not user-friendly for a new user.
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Pirate Myke
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Posted: 10th Jan 2016 04:51
I myself use 3ds max. Very expensive, but I do a lot of modelling.
Blender is free and there are 1000's of video tutorials online.

There is fragmotion, milkshape3d, truespace, Maya, a host of other ones. There are many more I am sure and some of them are open source. What you will need is a program that will export x file format.

If this is new to you then Learning Blender will be no more problem then learning any other program. As you have no habits you need to change.
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Jerry Tremble
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Posted: 10th Jan 2016 05:07
Quote: "That program is not user-friendly for a new user. "


No, it is not new user-friendly, but well worth the time to learn, especially with all the tutorials available, like Myke said. Truespace is free as well. (I paid over $300 for it's predecessor, long before Microsoft bought Calagari and then shut them down). Milkshape ($25 when I bought it, don't know what it costs now, but it shouldn't be more, since updates haven't happened in a long time and I'm pretty well convinced the guy that made it is on perpetual vacation!). I also have used so many others it's ridiculous and I can't remember them all off hand. Gmax is out there somewhere as well (3dMax's predecessor). I still recommend Blender, though, simply because support and education is almost endless.
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=VX=Doggy
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Posted: 10th Jan 2016 05:37
Quote: "Got anything better than blender in your mind? That program is not user-friendly for a new user."


Try http://www.wings3d.com/ there are some good tutorials on youtube that will make it easy to use.
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Pirate Myke
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Posted: 10th Jan 2016 18:34
Have you found a program to use yet?
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Bloodknight
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Posted: 10th Jan 2016 19:44
http://www.opensourcealternative.org/alternatives/graphic-editors/open-source-alternative-to-3ds-max/

gmax is a hugely restricted version(s) of 3ds max that is vendor locked for use with modding specific games it was released for, it was a good idea that maybe autodesk should revive (they shut down the system when they bought out discreet)

Also beware of maya unless you buy the full license, ive heard horror stories about the cheap version, to the extent that yo7 cannot even import the models made by the cheap version into the full version legally, so that needs to be looked into/validated.

If you are planning on 3d art as a career, you are probably best skipping blender, despite years of being free, it has yet to make any real impact in the professional end of the market, at which point while expensive the autodesk subscription is probably your best bet.

In the meantime if you are just a tinkerer and need to do some simple modelling or tweaking there are a bunch of options, importers and exporters are the key for the most part, for my sins and a 'jack of all trades' i have milkshape/fragmotion/uu3d/blender(which i wrestle with) and a borderline antique version of 3dsmax, which only ever got used for converting max files to something more usable.

If you are just wanting a few basic models, then opengameart.com may just be your saviour, not only is there a whole bunch of things there but theres a lot of artists who do freebie requests, tho they wont do exclusive work.
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wizard of id
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Posted: 10th Jan 2016 19:58
Quote: "If you are planning on 3d art as a career, you are probably best skipping blender, despite years of being free, it has yet to make any real impact in the professional end of the market, at which point while expensive the autodesk subscription is probably your best bet."


lol
Will leave this here
http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013

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Belidos
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Posted: 10th Jan 2016 20:15 Edited at: 10th Jan 2016 20:25
Quote: "If you are planning on 3d art as a career, you are probably best skipping blender, despite years of being free, it has yet to make any real impact in the professional end of the market, at which point while expensive the autodesk subscription is probably your best bet."


Erm, you're kidding right?

It's one of the top programs used by 3D modellers, especially in the media industry, a huge amount of animations in commercials are done using Blender.

Back when I worked for Kodaks Motion Picture Imaging I helped out on a few projects for Disney and while I was there I took a tour of the Pixar studio, guess what they use ... any ideas? They use Pixar RenderMan, which is an in house developed add-on for Blender.

So yeah right it's not used by professionals, only little companies like Disney

(edit: just to clarify they don't use Blender any more, but that's not because it's no good, it's because they have developed their own in house software called Presto which is heavily based off of Blender/RenderMan)
Bloodknight
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Posted: 10th Jan 2016 20:19 Edited at: 10th Jan 2016 21:57
[MOD EDIT: Off-topic]
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The Next
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Posted: 10th Jan 2016 21:57
@Bloodknight

Not sure what that has to do with the thread at all, warning issued for spam.
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Bloodknight
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Posted: 10th Jan 2016 22:46 Edited at: 10th Jan 2016 22:47
yes, because TV adverts are on topic, now i'm getting trolled by admin, perfect sunday continues :p

the replay was in context of the conversation imo
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Belidos
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Posted: 11th Jan 2016 08:07
Quote: "yes, because TV adverts are on topic, now i'm getting trolled by admin, perfect sunday continues :p

the replay was in context of the conversation imo"


We were discussing Blender, you said it wasn't used by professionals, we posted that it was and was used in commercials quite a bit, a link with evidence was provided, that is context.

You just posted some random advert for an engine company, it had no baring or relevance to the subject being discussed, thus you were off topic, the mod was not trolling you, and to be honest judging by your recent posting history i'm more inclined to believe that you are more of a troll tan the mod is.
The Next
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Posted: 11th Jan 2016 09:10 Edited at: 11th Jan 2016 09:13
Bloodknight you are not be 'trolled' by an admin, you posted something that had nothing to do with the post, the other users post about adverts was directly countering your argument a few posts before so was definitely relevant.

Since you have started posting on the forums you appear to have annoyed many users as well as managing to break rules set out in the AUP, such as swearing spamming. That is the reason why we are taking an interest in you.

Lets get this thread back on topic please.
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Bloodknight
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Posted: 11th Jan 2016 11:36 Edited at: 11th Jan 2016 11:37
Quote: "We were discussing Blender, you said it wasn't used by professionals"

Lie #1 so for a start you are making up stuff so that you can troll me, what i actually said is something different, perhaps you should look more closely at what i said before making a response based on a different fact. The facts are simple, you are hundreds times more likely to get employment using 3ds max as you are with blender, in reality artists like programmers should learn more products than just one, tho like programmers theres a short list of the most widely used products for different areas of the industry, in the gaming sector that would be 3ds max, yet apparently others here can post an off topic youtube video and not be spamming, just not me


now for the admin part of the discussion which i will hide inside a spoiler

As for keeping it on topic, i sent a personal message to discuss the issue, but you chose instead to troll me in public.

I swore once, which is rare also it was a pretty common phrase that doesnt really have alternatives to use, either way i took heed and havent done since.
spamming is something you said i did, what i did was post a sarcastic comeback based on another persons inability to read correctly what i posted after they posted an unrelated ergo off topic video as proof against my point.

Quote: "Since you have started posting on the forums you appear to have annoyed many users as well as managing to break rules set out in the AUP, such as swearing spamming. That is the reason why we are taking an interest in you."

I think this is the real reaon, and thanks for confirming in the 2nd part that you are deliberately targeting me for the first part of your comment. Personally i consider myself a customer (you have my steam details, you can check that i own every product and DLC) and my opinions are just as valid as that of anybody else here, yet protecting the insecure, unstable and fanboi vocal minority is apparently your first priority, i must have missed the part where you warned the guy for making personal attacks against me, something that i wanted to actually report but there appears to be no button for.

As for keeping it on topic, i sent a personal message to discuss the issue, but you chose instead to troll me in public.

I agree that this is not the place, however since you refuse to engage in reasonable and private discussion, i have no other options, i can back down and accept unreasonable treatment by members and community leaders alike, or i can continue to defend my own honour since unlike the other people who have made personal attacks and insults i dont have a pet blue badge to look out for me since i'm new.

If you choose to refer this upwards in the chain of command i'm quite happy for you to do that also, in fact i would almost welcome and request this, since i have to repeat myself and point out that really i have made no real intentions to offend anybody, nor have i actually attacked the company or its products outside of a few imo fairly valid critiques and requests for features. Feel free to catalogue and PM me with a list of things where i have deliberately made personal and disparaging remarks about anybody here that isnt an actual response to being deliberately misquoted, if you find any i will make my apologies but i'm confident you wont **see final note below

** note: i also refuse to be held accountable for 'annoying' the 5% of ivory tower princesses that cannot accept any criticism or acknowledge actual facts that invariably exist on the internet, people who cannot reasonably determine humour from fact, or critique from insult should be largely ignored when they complain. These people are part of every community and we should not lower humanity to its lowest common denominator.



edit: apparently spoiler tags dont work the way i expect them to... weird :p
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Bored of the Rings
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Posted: 11th Jan 2016 11:52 Edited at: 11th Jan 2016 12:32
@bloodknight--- are you still here?
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Belidos
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Posted: 11th Jan 2016 11:57 Edited at: 11th Jan 2016 12:03
Quote: "Lie #1 so for a start you are making up stuff so that you can troll me, what i actually said is something different, perhaps you should look more closely at what i said before making a response based on a different fact. The facts are simple, you are hundreds times more likely to get employment using 3ds max as you are with blender, in reality artists like programmers should learn more products than just one, tho like programmers theres a short list of the most widely used products for different areas of the industry, in the gaming sector that would be 3ds max, yet apparently others here can post an off topic youtube video and not be spamming, just not me"


Meaningless semantics, you're attempting to create a straw man argument by arguing wording of a sentence literally in an attempt to deflect from the main point.

Fact #1: you said it had very little impact on the professional industry.
Fact #2: we disputed it and provided evidence that the professional industry uses it a lot, simple as that.
Fact #3: you posted a link to a completely random website that had nothing to do with the subject of the post or any of its contents

Those are the only facts that are needed. How I chose to word my description of what you said may have been less eloquent than intended, but you and everyone else should be able to understand what I meant.

What youtube video are you talking about?

I see four links here, one for a link to wing3d in response to the OP asking for alternatives, one from yourself to gmax, one from wizardofid directly responding to your insistence that Blender is not widely used by professionals and your final link to a website advertising car engines.

The ONLY link out of those that is off topic is yours.

As to the rest of your post, with regards to why you have annoyed a lot of people (and apparently it is a lot of people) is because your posts come across as arrogant, rude and condescending. Your arguments are not arguments but verbal berating that poses your opinion without accepting any alternative opinions, and when you are wrong and when people point that out, you become aggressively defensive, refusing to accept that you are wrong despite the evidence presented and attacking the person or people who have corrected you.
Bloodknight
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Posted: 11th Jan 2016 11:59
Quote: "@bloodstain--- are you still here?"

yet more personal attacks, i'm assuming this is a perk of being user of the month as well as a long serving favourite of moderators and admin.

yet i'm the one who gets warnings :p
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wizard of id
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Posted: 11th Jan 2016 12:03
@Belidos

While you may have good intentions, the mods are dealing with this, don't stoop to his low level of argumentative stature, he will beat you will experience so..... let it go, let it go.....
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Bloodknight
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Posted: 11th Jan 2016 12:07
Quote: "As to the rest of your post, with regards to why you have annoyed a lot of people (and apparently it is a lot of people) is because your posts come across as arrogant, rude and condescending. Your arguments are not arguments but verbal berating that poses your opinion without accepting any alternative opinions, and when you are wrong and when people point that out, you become aggressively defensive, refusing to accept that you are wrong despite the evidence presented and attacking the person or people who have corrected you."

Link and list, i have no issue being corrected on points of fact, opinions however are opinions, by definition cannot be corrected
I also am happy to accept that i'm new and historical stuff is unknown to me, several of my threads have gotten comments from people regarding historical points, i haven't attacked them, unless me constantly asking for official posts regarding development and plans for development.

as for off topic, my 'sarcastic' reply was a counter to the fact that scouring 4 continents to highlight 10 good tv adverts was a counter to the 'game development' related discussion, tho apparently long standing community members can post irrelevant links while i cant, but whatever
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synchromesh
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Posted: 11th Jan 2016 12:15
Lets just stick to the original topic please !!
If it stays this way its going to get locked ..
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Bored of the Rings
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Posted: 11th Jan 2016 12:33 Edited at: 11th Jan 2016 12:42
apologies- I have updated my post

@Datmudkipify - getting back on track. For guns, the best thing to do is to copy one of the gun folders in the gamecore area and play around with the various parameters and see what they do in the gunspec and see how changing values affect the gun look/behaviour. Maybe load in the associated .X files e.g. VWEAP.X into a modelling package and see how they are put together/animated.
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Wolf
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Posted: 11th Jan 2016 12:35 Edited at: 11th Jan 2016 12:36
It is true that autodesk has the professional market for 3D solutions pretty much conquered. Altough I personally despise their products they have established themselves as the "indowstree shtandart". I find a lot of their software clunky resource hogs but hey! I am not the one to talk as I use low-key outdated software
3DS Max and Maya are most common while blender has found its way in many small companies and the hard drives of freelancers. Both are powerful tools...even though I am convinced that blenders interface can also be used as a torture device.

As for your question: Literally any 3D Software will do. Pick one.



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Bored of the Rings
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Posted: 11th Jan 2016 12:58
also, a few months back I started to rig weapons using the great Blender which works really well once you get to know the key shortcuts (I made a notepad file jotting down some of the key ones), I wanted to do a tut video but got sidetracked doing other things. Maybe at some point I will do some sort of generic weapon tut, will have to see.
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KeithC
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Posted: 11th Jan 2016 14:44 Edited at: 11th Jan 2016 14:45
Well hello there Bloodknight!

Things seem to be heating up on the boards lately. Here's the OP's original post (the one that started the topic):

Quote: "I have a unque idea to a game design for my upcoming game im making. But I need to know how to get things like squares, polygons, triagnles etc into the software. Because I wanna make my maps based with those. to either make mountains, tiny particles made of square blocks. etc. Please tell me, also how do I make custom gun models?"


Nowhere in that post, do I see any attempt to inform us that the user wishes to become a professional game artist. What I DO see, is someone who wants to learn some basics on getting their own art into GameGuru. Blender was offered up as an alternative to the mainstream (yet quite expensive) Autodesk offering. For someone just starting out, and not yet sure if they're wanting to pursue this; starting with Blender (or Wings, or Truespace/Gamespace, or Milkshape, etc.) is a viable approach. Most of those who have trouble coming to grips with Blender's interface, are having those troubles due to using another program to begin with. I myself started with GameSpace, then TrueSpace, then Lightwave. I now intend on buckling down and using Blender. One of our Mods here is quite adept at using Blender; here's a thread with some of his instructional tutorials (for those new to Blender and creating viable assets for GameGuru): https://forum.game-guru.com/thread/208184

Here's one of the larger Blender Community Forums, that you can peruse at your leisure: http://blenderartists.org/forum/

Here's one of the best online learning resources for Blender (some free and some for-pay): https://cgcookie.com/learn-blender/

Quote: "If you are planning on 3d art as a career, you are probably best skipping blender, despite years of being free, it has yet to make any real impact in the professional end of the market..."


That is, of course, your opinion; one of numerous among artists and aspiring artists. What the OP has to understand, is that there will always be disagreement on what engine, application, tool (or even vehicle); is better for the task at hand. Everyone here has endeavored to help steer the OP in a direction that is helpful. That is what makes a great Community.

@Bloodknight: It isn't as much what you say, as how you say it, and how you approach longtime members of this Community. What you may view as a bit of sarcasm, could be viewed as totally insulting to others (as we've seen here, and in other threads I've been reading). Continuing to post condescending remarks about Staff, Moderators and Community Members at large....isn't going to endear you to anyone here. Throwing out the ever-popular term "fanboi"......also....not helpful.

Perhaps you may want to take some time, dial it back a bit, and truly take a look at how Community Members effectively interact here. I see you've been around for a few years, and you haven't been on my radar that I know of (you only posted 6 times in the Main TGC Boards, that I can see). I would hate for things to be taken too far here; as you do have a few valid points, it's just your delivery and need to toss around "names" to identify some Members and Staff here. That's what's going to cause issues, and create an atmosphere that will end with moderation.
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Pirate Myke
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Posted: 12th Jan 2016 04:14
If you cant get any satisfaction from a model program. I made some basic shapes that can be re textured in this thread.

https://forum.game-guru.com/thread/214336
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lordjulian
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Posted: 14th Jan 2016 18:49
Milkshape 3D is good for beginners (like me). It is easy and cheap. Also, you can export .X files.
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seppgirty
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Posted: 14th Jan 2016 22:56
I love truespace for meshes... Fragmotion for animation.
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LeeBamber
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Posted: 18th Jan 2016 23:22
Do you think there is any value to creating some primitive shapes (box, sphere, cylinder, ramp) as entities for addition to the stock media? Maybe with some basic stone, wood, metal textures which can then be used to create basic unique constructs? It means the artist not doing something else but it did not occur to me until this post, and it might be an idea for new users. Of course this would never ever attempt to replace a 3D modeller, just to give some users a head start without the need to model something from scratch...
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AuShadow
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Posted: 19th Jan 2016 00:58
I think this is a viable option as most engines i have used do come with primitive prototyping shapes, allowing users to quickly flesh out areas and try ideas, have used them several times myself and do find them handy, flesh out a new area in prototype shapes and then build the new content around it
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MadLad Designs
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Posted: 21st Jan 2016 14:06
It would be great if there were primitives that we could manipulate, the same way Sketchup does. The sketchup way of creating stuff would also be good for the GG Building Editor.
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LeeBamber
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Posted: 25th Jan 2016 13:45
I think you can get SketchUp models into GameGuru if you are using the Premium version that exports to OBJ (which can then be converted by Blender which is free) to an X file. Using the Import Model in GameGuru takes it the last mile and technically you can have Sketchup models in your game
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wizard of id
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Posted: 25th Jan 2016 14:13
Quote: "I think you can get SketchUp models into GameGuru if you are using the Premium version that exports to OBJ (which can then be converted by Blender which is free) to an X file. Using the Import Model in GameGuru takes it the last mile and technically you can have Sketchup models in your game "

While it's definitely great that models can be exported and imported converted and exported again.This were my gripe lies, while this will be for some time still other formats is supported, users will be spending far more time in a model editor then in the software it self.

Getting new formats is the step in the right direction, primitive creation and editing is the ideal next step, it will simply reduce model editor time by at least 50%.

I have spend a mere 3 hours in the last 3 weeks in gameguru, because I was creating content which should have been able to create with primitives in gameguru it self, that is a massive amount of time away from the easy game creator it self, you will not find any other engine out there where the end user spends more time creating a game outside of the game creator it self, simply just because of primitive creation and editing.

Wasteful development time spend else where. Just some thing to ponder about
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD

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