Well hello there Bloodknight!
Things seem to be heating up on the boards lately. Here's the OP's original post (the one that started the topic):
Quote: "I have a unque idea to a game design for my upcoming game im making. But I need to know how to get things like squares, polygons, triagnles etc into the software. Because I wanna make my maps based with those. to either make mountains, tiny particles made of square blocks. etc. Please tell me, also how do I make custom gun models?"
Nowhere in that post, do I see any attempt to inform us that the user wishes to become a professional game artist. What I
DO see, is someone who wants to learn some basics on getting their own art into GameGuru. Blender was offered up as an alternative to the mainstream (yet quite expensive) Autodesk offering. For someone just starting out, and not yet sure if they're wanting to pursue this; starting with Blender (or Wings, or Truespace/Gamespace, or Milkshape, etc.) is a viable approach. Most of those who have trouble coming to grips with Blender's interface, are having those troubles due to using another program to begin with. I myself started with GameSpace, then TrueSpace, then Lightwave. I now intend on buckling down and using Blender. One of our Mods here is quite adept at using Blender; here's a thread with some of his instructional tutorials (for those new to Blender and creating viable assets for GameGuru):
https://forum.game-guru.com/thread/208184
Here's one of the larger Blender Community Forums, that you can peruse at your leisure:
http://blenderartists.org/forum/
Here's one of the best online learning resources for Blender (some free and some for-pay):
https://cgcookie.com/learn-blender/
Quote: "If you are planning on 3d art as a career, you are probably best skipping blender, despite years of being free, it has yet to make any real impact in the professional end of the market..."
That is, of course, your opinion; one of numerous among artists and aspiring artists. What the OP has to understand, is that there will always be disagreement on what engine, application, tool (or even vehicle); is better for the task at hand. Everyone here has endeavored to help steer the OP in a direction that is helpful. That is what makes a great Community.
@Bloodknight: It isn't as much what you say, as
how you say it, and how you approach longtime members of this Community. What you may view as a bit of sarcasm, could be viewed as totally insulting to others (as we've seen here, and in other threads I've been reading). Continuing to post condescending remarks about Staff, Moderators and Community Members at large....isn't going to endear you to anyone here. Throwing out the ever-popular term "fanboi"......also....not helpful.
Perhaps you may want to take some time, dial it back a bit, and truly take a look at how Community Members effectively interact here. I see you've been around for a few years, and you haven't been on my radar that I know of (you only posted 6 times in the Main TGC Boards, that I can see). I would hate for things to be taken too far here; as you do have a few valid points, it's just your delivery and need to toss around "names" to identify some Members and Staff here. That's what's going to cause issues, and create an atmosphere that will end with moderation.
Intel Core i7-4820K CPU @ 3.70GHz, 16GB RAM, NVIDIA GeForce GTX 770