If you want a game where you are not limited by "lives", and the player can continue an unlimited number of times if he wants then it's no problem. You don't need saves to do that. You can use SetPlayerLives to have unlimited lives.
When placed on an "always active" entity, this script will keep the players lives set to 3:
function keep_player_alive_init(e)
end
function keep_player_alive_main(e)
if g_PlayerLives<3 then
SetPlayerLives(1,3)
end
end
Put one of those on each level and use a custom HUD and nobody will know.
Quote: "is there a way to have unlimited lives?"
Quote: "This gets asked frequently."
Quote: "That will be added after the DX11 along with bots at all heights"
Did we even read the question?
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