Product Chat / Completely inconsistent and poorly documented weapons files.

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Bolt Action Gaming
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Location: Harrisburg, PA (USA)
Posted: 19th Dec 2015 20:13
Can anyone please go over, line by line, every single piece of these weapons files?
There seems to be significantly underdocumented or 'you should know this because we did this 10 years ago in fpscreator' feel to them. I have figured out probably 75% of the values but there's a lot of pieces that seem to either not work altogether (jamchance) or don't react as expected (force).

I realize it's a pain to have to do, but this level of documentation should really be available from the engine itself or within the files themselves; the minor little bits that are there are frequently only documenting things that could easily be figured out "this is player x" - when the value is called playerx.. etc.

Thanks.
Recently updated my review blog.

http://gamegurureport.blogspot.com
DVader
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Posted: 19th Dec 2015 20:58
I agree and have asked twice on the Twitch thread for it.


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MK83
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Posted: 19th Dec 2015 21:14
Quote: "I agree and have asked twice on the Twitch thread for it."
I second that!!
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Bolt Action Gaming
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Posted: 21st Dec 2015 16:33
Don't suppose we could get a dev's word on this?
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wermer
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Posted: 21st Dec 2015 19:29
I've complained about documentation a few times, and they essentially said "Yes, we know", "It's on the to-do list", "It's back burner". When I asked about values in weapon files, I think I got an answer something like "Yes we know, many of them don't work because they are hardcoded". That answer reinforced my belief that the weapon system is a leftover, half finished, recycle of FPSC. Fortunately for me, the scripting system allows me to make my own "weapon", even though GG's weapon system can't currently do what I want, and I don't need what it can do.
I think the problem is that one group of users wants to drag and drop everything using pre-made entities and scripts that just work, and a different group of users wants to make their own entities and scripts. There are probably more in the first group, so things like documenting files that many users will never look at is less of a priority. It's tough to try and keep both groups happy, but I do believe they are trying.
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Teabone
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Posted: 21st Dec 2015 19:46 Edited at: 21st Dec 2015 19:50
I was in the process of setting up a wiki for us but gave up because i know very little about LUA and how the weapon docs are set up.

http://gameguru.wikia.com/wiki/Main_Page


Did attempt an explanation page for FPE though.. but again didnt get very far. http://gameguru.wikia.com/wiki/Category:FPE_Editing


Maybe TGC wants to consider hosting its own Wiki?
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Bolt Action Gaming
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Posted: 22nd Dec 2015 14:37
I should preface this with I know I can sound critical but I really do enjoy this product and it's development (while not perfect) is still enjoyable enough for me.

All valid points. Though realistically from a business standpoint my understanding is their model is this:
1) get seed money from early backers (like myself)
2) sell some game engines, generally at a loss.
3) make money on the sales at the tgcstore.

It's not a bad model. But they're really limiting themselves if they aren't allowing new assets to flow INTO the store itself.
I realize they're trying to tread a fine line between new click and drag user and more advanced user but if they want more assets in the store (cough weapons cough) they need to open it up to be functional beyond the few they've provided.

That said it seems relatively easy to modify hitscan-based weapons. But projectile weapons are an effing nightmare.

The wiki is a neat idea and shouldn't need to be run by them. It just needs more content creators/editors.


Recently updated my review blog.

http://gamegurureport.blogspot.com
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 22nd Dec 2015 14:59
Quote: "
I was in the process of setting up a wiki for us but gave up because i know very little about LUA and how the weapon docs are set up.

http://gameguru.wikia.com/wiki/Main_Page


Did attempt an explanation page for FPE though.. but again didnt get very far. http://gameguru.wikia.com/wiki/Category:FPE_Editing


Maybe TGC wants to consider hosting its own Wiki?
"


I'd love a decent wiki with al the information we need added to it. But I wouldn't touch it if it was on wikia.com, that service is so bloated with adware it's almost unusable at times.
LeeBamber
TGC Lead Developer
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Posted: 4th Jan 2016 12:02
I remember writing a document explaining the GUNSPEC file before, but cannot seem to find it. If anyone has any old documentation on this, it can be a good starting point to update with the latest fields that have been added recently. My email address is lee@thegamecreators.com
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Bolt Action Gaming
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Posted: 5th Jan 2016 18:13
well, that prompted a search or five.

https://forum.game-guru.com/thread/210842

Is this what you're talking about (2nd post).
LeeBamber
TGC Lead Developer
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Posted: 7th Jan 2016 01:05
The Airmod RTF is a pretty close starting point actually. I have swiped the file, and should make the documentation of the GUNSPEC much easier to sort out now, thanks for the link!!
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Bored of the Rings
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Posted: 7th Jan 2016 07:59 Edited at: 10th Jan 2016 13:46
[edited]
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