Thank you, Took about 30 minutes to make the assets ready for this.
The way mega scan studio works right now is you have three types of assets you can download and process in the studio.
3d, Surface, and Atlas. Surfaces can be layered on each other and the ability to add a wet layer on that is available also. Check out their site and videos on YouTube.
3d are the stumps and the 2 rock clusters, 3d mesh is included with the asset. I bring the textures into GIMP and convert them to .dds format for use. Then I import the mesh LOD I choose and map the textures to the object, then export it as X file format with material export.
Surface is the Terrain texture for Game Guru itself. I take the diffuse of each on I want to use and then add an layer mask based on grey scale, and save it as DDS format with DXT3 compression so the Alpha works in Game Guru.
The Normal map will need to have the green channel inverted in a paint program. I use GIMP for this. Open the normal map, go to the channels tab, Have only the green channel selected, Un select the others, then perform and Invert on that. Turn all the channels back on and save the normal map as dds format with dxt1 compression on it.
The Grass in the Atlas textures. I took one I downloaded and imported the opacity map over it, selected all the black, turned of the opacity map layer and then deleted the background from the Atlas texture I did not need. Then I imported the normal map into Gimp over and moved the layer under the diffuse layer. Applied a hard light layer filter on the diffuse map and then combined all the layers together. This only needed one Diffuse texture to make Game Guru grass types.
I will see about putting together a YouTube video of the process. It is pretty intensive for my older machine. Will have to see how it comes out.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.