Third Party Tools / Quixel Suits 2.0 and Mega Scan Studio Released

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Pirate Myke
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Posted: 27th Nov 2015 17:11
For anyone using Quixel Suits.
The new version 2.0 was released today. Lots of new stuff to play with and a GPU baker built in. Paint in 3d on your model.
http://quixel.se
400 new smart materials, Brushes inside to use on the 3d painter for masks and color.

Great stuff.
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Bored of the Rings
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Posted: 29th Nov 2015 08:05
thanks for the link, downloading now.
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Emrys
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Posted: 29th Nov 2015 12:45
This is goning to be the xmas present to myself this year
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Pirate Myke
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Posted: 29th Nov 2015 16:32
Very worth it, Lots of new stuff and they are making material patches and main patch quite often to get everybody running.
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seppgirty
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Posted: 29th Nov 2015 16:37
Do you have to have photoshop to use this?
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Pirate Myke
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Posted: 29th Nov 2015 17:39
Yes you do, any version from cs3 to current.

Note for all:
The specular pbr GGX profile works decent in here. Blend the gloss and specular maps to get a happy medium of both.


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3com
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Posted: 29th Nov 2015 18:11
Nice advise Mike.

Quote: "Yes you do, any version from cs3 to current."

So free CS2 version does not?

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Pirate Myke
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Posted: 29th Nov 2015 20:23
There specification say From CS3 and above If you go to Quixel.se on there home page is a download button. I am guessing it is a demo and you will find out when you try it. Now version 1.8 the last version should run on cs2 Photoshop.
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devlin
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Posted: 3rd Dec 2015 21:54
already purchased brilliant software but take a look at Substance Painter amazing
http://store.steampowered.com/app/273390/
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Pirate Myke
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Posted: 14th Sep 2016 16:29
Quixels Mega Scan Studio has been released. The ground texture, grass, tree stumps and rocks are generated there from Mega scans.

Looks pretty nice in Game Guru even thou we don't have PBR shaders yet.

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gd
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Posted: 14th Sep 2016 19:58
Hi Pirate Myke, this looks great... thanks for sharing.

It would be great if you could add a you tube on the process from studio to GG for us newbies alike lol.

I do understand if your to busy, but hope your find the time in the near future

Ed.
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Pirate Myke
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Posted: 14th Sep 2016 21:58
Thank you, Took about 30 minutes to make the assets ready for this.

The way mega scan studio works right now is you have three types of assets you can download and process in the studio.
3d, Surface, and Atlas. Surfaces can be layered on each other and the ability to add a wet layer on that is available also. Check out their site and videos on YouTube.

3d are the stumps and the 2 rock clusters, 3d mesh is included with the asset. I bring the textures into GIMP and convert them to .dds format for use. Then I import the mesh LOD I choose and map the textures to the object, then export it as X file format with material export.

Surface is the Terrain texture for Game Guru itself. I take the diffuse of each on I want to use and then add an layer mask based on grey scale, and save it as DDS format with DXT3 compression so the Alpha works in Game Guru.
The Normal map will need to have the green channel inverted in a paint program. I use GIMP for this. Open the normal map, go to the channels tab, Have only the green channel selected, Un select the others, then perform and Invert on that. Turn all the channels back on and save the normal map as dds format with dxt1 compression on it.

The Grass in the Atlas textures. I took one I downloaded and imported the opacity map over it, selected all the black, turned of the opacity map layer and then deleted the background from the Atlas texture I did not need. Then I imported the normal map into Gimp over and moved the layer under the diffuse layer. Applied a hard light layer filter on the diffuse map and then combined all the layers together. This only needed one Diffuse texture to make Game Guru grass types.

I will see about putting together a YouTube video of the process. It is pretty intensive for my older machine. Will have to see how it comes out.
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HarryWever
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Posted: 14th Sep 2016 22:44
just saw this... that is really nice Myke...
Can wait to see your video on this...

Harry
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Pirate Myke
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Posted: 19th Sep 2016 07:57
More from MegaScan Studios.





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