Quote: "Don't worry TomJScott we have not built it yet, and the community will be involved in the design. When you say "A fullscreen editor would be unbelievably horrible.", if you think about it every editor is fullscreen, and then you add the menus, toolbars, panels, buttons, e.t.c. to make up the UI. With the unified editor view, we could still have docking windows, menus, e.t.c. but it would be rendered as a single visual experience rather than a 3D window 'inserted' into a Windows IDE app. Aside from the 'game window' and 'editor window', what other windows did you imagine we would need to dock/undock? Or is there an existing 'full-screen editor' system somewhere in the world you are thinking of that proved horrible, if so, can you send me a link so I can check out what not to do (for example I remember when GameSpace replaced the four 3D views with one free flight camera system which was a bit of a culture shock)."
No, every editor is certainly not fullscreen. And even if I maximize an editor it is still a window within screen space and not fullscreen. Fullscreen would be like being inside the game in F9 editing mode with menus and widgets built into the 3D environment. And I'm pretty sure that's what you're advocating. Torque is similar to this concept even though now they at least let you have the main window itself movable and resizable. And, yes, I want a 3D window inserted into an IDE. The Windows environment is advanced and fully featured and very intuitive and easy to use. Adding menus and widgets of your own design inside a 3D environment is going to be just bad. Don't try to re-invent the wheel, especially with a wheel that has been refined over the past 27 or so years by world-wide user feedback and usage. As far as docking/undocking, I think just about every window you have in the engine should be dockable/undockable/movable,resizable. And the editor should remember the way you've arranged it but be able to revert to defaults if desired. Just look at editors such as Unity, Unreal 4, CryEngine, Daz Studio, Photosop, Premiere Pro, and others to see how it can be done.
System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640