Product Chat / Are wizard character doing something or just stand?

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Dany
14
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Joined: 14th Nov 2010
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Posted: 13th Oct 2015 12:33
I added to my game the three types of wizard character and they just stand and do nothing.
Ps
Their graphics are amazing
Pirate Myke
Forum Support
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Oct 2015 13:30 Edited at: 13th Oct 2015 18:22
They are set up for third person character, and there script is AI_Neutral.lua

The script just makes them look in your direction.

If you want to use them as other characters for enemy, you will need to duplicate on of the FPE and bmp files and change the name.
Open the FPE file in notepad.exe and change isthirdperson = 0
You can try changing the weapon, but the wizard only has the staff animations in it, so may not exactly look right for some weapons.

Take note of the animation calls at the bottom of the file.
When done making the changes, save the file.

Now you will need an AI script that will do something for you. This will involve some coding and trial and error to get correct.

That should get you going.
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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 13th Oct 2015 18:20
the wizard doesnt have any AI script? this is because you can't make him fire the fireball i assume?
life\'s one big game

windows vista ultimate

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Bored of the Rings
GameGuru Master
19
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 14th Oct 2015 08:50 Edited at: 14th Oct 2015 08:51
you can use Animer or FM (or any animation tool that exports to .X/DBO) to re-animate the wizard model so that they use either your own animations or from any enemy model in GG/FPSC. Animer also allows you to import BVH animation files.
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