Thanks for comments, it is all in my head as a very early prototype idea which I am pretty sure I will refine and come to the simplest steps required to achieve it. It involves dummy arrays attached to cloth simulated meshes at its simplest level, it is converting these dummies with key frames baked over to bones that is the tricky part and involves a few tricks in Max to make it happen.
I will release a step by step once I am happy I have it down
Seriously awesome looking dynamics though
Quote: "very nice indeed, is the floating dead going into the store at all? or up for sale by other means?"
Again, it is a prototype rig which will need more work, it is usable right now but so far with only one idle animation. It is all the same a full character at this point, once I am satisfied I have a good rig then I will complete it. I do have plans to create far more awesome versions of this which will include spring controllers and better meshes and textures, at this point just experimenting with proof of concept.
I am pretty swamped right now but after this month should be able to put some serious time into it.
Quote: "the floating dead"
lol....love it