Jerry
thanks for the reply do you Know turning it off in the game is easier then that just use HideWater() in lua. I was wonder about getting rid of it in the editor or lowering but I guess its more of an annoyance than a game stopper.
Teabone
thanks for clarifying I suspected as much. I was just hoping it was one of the things that was carried over from FPSC that no body bothered to mention because it was just too obvious.
The truth is I built a complicated castle/dungeon maze that needs to be on top of a hill but forgot the hill
and I was hoping for a quick fix
No group select so I couldn't lift it on mass
I tried lifting the land under it and now I know how to simulate earthquake damage,
I tried lowering the surrounding land but working underwater is almost as hard in the editor as real life.(which is why I asked about getting rid of water)
Oh well
thanks all for the quick responses
CPU:i7-4720HQ Mem: 16G
Graphic: GTX 980M 8G and intel HD4600
OS: Windows10