Quote: "so maybe do as you were saying and do a dust-storm level? "
this is quite a good idea. in the first level the player has to walk thru the night only with a flashlight, i will use "black fog" as night, this looks kinda nice but i can't get it running anymore because of the old runtime error. but i will keep this idea in my head.
Quote: "Maybe see if you could get devcore to make a dust-storm decal or two for you to help really cement the deal. Definitely keep playing with the light levels/etc until you have it exactly where you want it. "
the lighting that i used in the last set of screenshots is what i hope to be the final lighting. i don't know yet. maybe it's a little too dark and too much contrast? actually i like it. at leat it's close to how i would like it.
Quote: "Keep at it, you're doing awesome! "
Quote: "Looking forward to the future progress of this. Keep at it, Nuncio "
thank you! that keeps me working on it!
Quote: "In retrospect went back and re-examined your pictures and it does seem like they could use some improvement."
right now i only have this one skybox with the hills in the background. i have many skyboxes, also customized ones but when the hills are missing it looks strange. so i think i can't use another skybox. maybe for the foggy dust storm level i can use "hazy" skybox from stock media.
Quote: "Also glad to hear you broke apart the levels too; I assume you got a save feature to keep your settings like guns/ammo/etc counters right? There's a post somewhere in the scripting forum for how to do that, if I recall.
no i didn't do anything about it. every map / game is a new start. but i can live with that. the player gets his instructions and has to do a job and then it's finished and a new objective comes up. the palyer always starts with a pistole with some bullets and the chance to finde more weapons and ammo in the game. i hope this will work.
Quote: "Imagine having to stumble through THAT, albeit with your trusty goggles on, and every large shadowy shape you hardly can fully make out COULD turn out to be a giant ant.
i can see this in my "inner eye" and it looks great
i will try to make this when i finished the rest of the game. but it sounds like a lot of work and a lot of special problems to solve.
Quote: "(never joined the Forces, but the Military camp appears 'just right' to me.)"
i am not really happy with the look of the army base, i mean it is okay and i will keep it like that but actually the buildings are not all from the same visual style because they're all mixed items from various sources. but i don't have a big choice, i have to take what i got and make a good use of the media i have here. i think it's okay but it could be much more professional.
Quote: "do large cacti really go well together with lush green grass Areas around them ? "
this is a very good question. i have just started a google search for "desert cactus" and the are some of them with green around them. maybe i should do a little less green around the cactus. i'm not an expert and i really do take your suggestions and criticism seriously to make a good game in the end
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti