Product Chat / Player Jumping Onto Moving Entity

Author
Message
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 25th Sep 2015 22:48
I note that the player can stand on or jump on a dynamic entity. However, when the entity is moving using the MoveForward Lua command he just falls through. I am trying to have the player jump onto a moving vehicle. Is this possible?
Julian
PM
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 26th Sep 2015 00:40
are you turning collision off to move it? this isn't strictly needed if it's a horizontal movement and should solve the issue.
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 26th Sep 2015 08:30
I haven't changed collision. I'll check. Thanks.
Julian
PM
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 27th Sep 2015 01:46
Thanks, SmallG! It worked. Although, I also needed to turn Physics on. Check out my vid:

https://youtu.be/zW32EFrhgH4

Thanks again!
Julian
PM
HarryWever
3D Media Maker
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: below Sea level
Posted: 27th Sep 2015 09:24
really cool,

And i like the idea of some stepping stones..

Good job

Harry

Harry
PM
TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 27th Sep 2015 11:20
Very nice job lordjulian, I was wondering if it was possible to do something like this also, so it has answered my question before I could ask it.
HP Pavilion Laptop, AMD A8-4555M APU with Radeon(tm) Graphics HD Graphics 1.6GHz, 8GB Memory, 64 Bit Operating System (Windows 10), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 27th Sep 2015 17:43
glad you got it working
they dont look drunk, more like the water is meant to be a lot rougher than it actually is but great job, very cool
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
nuncio
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 1st Oct 2015 23:52
looking great! nice idea. i would like to have the player to stand on a driving boat, is this also possible with this?
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 1st Oct 2015 23:57
Thanks for the positive feedback!
Julian
PM
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 2nd Oct 2015 00:00
Quote: "i would like to have the player to stand on a driving boat, is this also possible with this?"


if the player is not anchored to the object it will simply move out from under him, if he's able to get stuck inside (like in an open cage area) he'll get pushed along (but it might not "feel" very smooth) and/or if you use the TransportToIfUsed(e) on a decal or something in the boat it would likely work best.
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 2nd Oct 2015 06:49
good job, love the floating boats...:
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.

Login to post a reply

Server time is: 2024-11-25 10:26:22
Your offset time is: 2024-11-25 10:26:22