Product Chat / Breaking glass method 2

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Bored of the Rings
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Posted: 13th Sep 2015 20:34 Edited at: 18th Sep 2015 18:22
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smallg
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Posted: 13th Sep 2015 20:58
very nice
so you just spawn a hidden decal when the first one takes damage and then hide it again after a short time?
i dont believe we can directly control decals anymore than that with lua yet right?
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Bored of the Rings
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Posted: 13th Sep 2015 21:22 Edited at: 18th Sep 2015 19:54
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Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
3com
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Posted: 13th Sep 2015 22:07
Nice one Bored of the Rings!
If you re-spawn the same entity, so perhaps you do not need the last re-spawn, just my though.

Question: can you make the debris stay on the terrain, instead of dissapears?

3com
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OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Bored of the Rings
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Posted: 14th Sep 2015 06:41 Edited at: 18th Sep 2015 18:32
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Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
3com
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Posted: 14th Sep 2015 12:36
A simple way is to modeled debris and place then over the ground, and spawn them after effect.

The complicate one, would be modeled each piece as standalone mesh with their own script each one, (setting direction, gravity, speed, etc.) .

I had tried sometimes, but fracture generate a high poly count if you want a decent fracture effect.
If you use any optimizer for reduce poly count, then the mesh loss quality.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Bored of the Rings
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Posted: 14th Sep 2015 13:00 Edited at: 18th Sep 2015 19:56
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Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
Bored of the Rings
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Posted: 14th Sep 2015 17:50 Edited at: 18th Sep 2015 17:03
[edited]

Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.

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