i have a tenancy to start ideas and never get very far with them before losing interest however this project is starting to shape up nicely so i thought it's about time i shared my progress
it's certainly not a quick project (despite it's basic amount of gameplay right now) i hope to add much more to the world as i go but i'm building it in chunks and aiming to get those working solid before i move on to the next area - so so far i only have the one base (pretty much for now) done.
The basic gameplay is the role of a mercenary/trader who will take any job from any of the 3 (so far) races in the world and will also act as a trader between them - with a dynamic buy and sell trade system which changes depending on how often he trades with a certain race and how common the goods are to them (needs events to fluctuate stock without player involvement to keep it realistic but the basic trading code is done)
and of course the "end" aim is to get the best equipment possible to kill the toughest enemies possible (this area is a bit limited right now with no real scifi weapons and/or vehicles) and be super rich
i started about a week ago and this is the progress so far (oldest first)
*for those who just want a quick list*
- trader for trade items
(items can be obtained from quests and/or from the world and the world items will respawn on a timer - along with enemies)
- quests & quest tracker
(1 active quest only but a basic reset on any current quest you might have so it's not completely lost, you will still be able to go back and pick it up again later - extremely basic system as i have to code it and track it myself and i have to learn as i went)
- repeatable and one-time-only quests (repeatable quests increase in difficulty and reward or have a time delay between repeats)
- voice dialogue (not much yet, just a test)
- weapon and ammo store
- inside and outside light system
edit; forgot to mention the penalty system
-if you attack a neutral character you will get penalised in some form (reduced rewards from quest givers, shop closure, retaliation from armed guards, removal of all your weapons - penalty depends on which character you attack, you wont get them all at once)
coming soon will be a weapon upgrading system
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11