Product Chat / from Lees blog 9/11

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MK83
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Location: Greeneville, TN USA
Posted: 13th Sep 2015 01:58
( We are already seeing good performance boosts, and we will be working on many more on the GPU side (optimizations, occlusion, multi-core for AI and other logic work) and if it turns out we get a many times increase in overall speed the DX11 swap may not be required to impress pretty much every GameGuru user out there.) Explain more on this please.
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Jerry Tremble
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Posted: 13th Sep 2015 03:32
What I gathered from that is he is still implementing DX11 but that he's aware that everyone is itching for an update ( as we were around this time last year, as I recall, and ended up waiting 'til Christmastime). It seems the improvements in performance on the CPU side are impressive enough to release while he continues with the GPU work. Last year's update (the last half of the year, almost) was a major one, and one worth the wait, in my opinion. It was the Steam release shortly after which caught me (and many others!) off guard.
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Inertia
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Joined: 12th Jul 2015
Location: SoCal, USA
Posted: 13th Sep 2015 05:56 Edited at: 13th Sep 2015 09:17
Quote: "It was the Steam release shortly after which caught me (and many others!) off guard. "


It would have been interesting if that had been put up to a vote before implementing.

Edit: added smiley face above to denote attempt at humor.

“C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg.”
--Bjarne Stroustrup
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Bored of the Rings
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 13th Sep 2015 06:34 Edited at: 13th Sep 2015 07:23
I believe some business decisions are not meant to be up for public vote.
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 13th Sep 2015 10:20
Personally, I'd much prefer to get the "C++" release asap, then know there is even more (probably much more) to come with the "DX11" release after that ...
HarryWever
3D Media Maker
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 13th Sep 2015 11:02
I think for GG it is better to release a version when you absolute sure that everything is oke , working and faster.
If that means that i have to wait longer, for me no problem.
If you realease something to soon, a bad name goes 100 times around and a good name just 10 times.
But thats only my personal feeling about all this

Harry
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smallg
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Posted: 13th Sep 2015 12:42
personally im already happy with GG (excluding the need for new features but that's not what we're talking about here) but that's because it currently runs at a fairly decent rate as long as im not stupid over-ambitious with objects.
not saying i dont want an update... just that i'd much rather a stable update that i can still use rather than a rushed update that causes issues.
we have a much more stable and usable version of GG than we did even 1 year ago so the need for "fast fixes" isn't so important right now and i'd rather keep it that way.

all that aside i'm very much looking forward to seeing what improvements are coming - the ability to clone objects in the map and not make everything crawl is going to be a huge plus in it's own right imo (i don't think this 1 is included in the next update but Lee mentioned it in his twitch session so i'm hoping it wont be far behind) - how many more objects can you add when your indoor scifi map can now render all those corridors and rooms etc much faster? or how about finally being able to create a jungle that doesn't make you move like a snail? and even if you have a map with as many unique objects as you can place, dont forget the bad guys probably still all look the same
life\'s one big game

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i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
snowdog
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Joined: 12th Sep 2005
Location: London
Posted: 13th Sep 2015 16:40
Hello Lee, was just wondering if there were plans to re-enable the VR flag thingummybob that was disabled a few builds ago after these updates have gone live..?

Am building a Beast of a PC in two parts. The first part in November which is going to be the main rig (and I'll be using the on-board GPU at first), and the second part in May next year when I get myself a whopperdongler Radeon R9 Fury X. And then in November next year I'm going to be getting Oculus Rift. Being able to create games in VR-O-Vision will be great if at all possible!
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



Thomas Covenant, Unbeliever
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 13th Sep 2015 16:57
As Jerry said, the major update will come the birthday of GG, in Christmas time. (The Nex, we need Christmas smyles, please)

Presonally I do prefer a more stable update too.

Quote: "how about finally being able to create a jungle that doesn't make you move like a snail?"

You already can do that with jungle, just do not place trees there.

C ++ migration can facilitate many things, implement pathfinders perhaps?

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Jerry Tremble
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Posted: 13th Sep 2015 17:25
Quote: "next year I'm going to be getting Oculus Rift. "


Me, too, my DK1 is all but useless w/win 10 and the new direct drive mode for the display. I was hoping I could use it at least another year! I also backed PrioVR, and if they ever get their act together and start shipping, '16 will be a virtual year!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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snowdog
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Joined: 12th Sep 2005
Location: London
Posted: 13th Sep 2015 21:49
Blimey, that shiny new laptop is a bit of a Beast!!!
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



Thomas Covenant, Unbeliever
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Jerry Tremble
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Posted: 13th Sep 2015 23:40
Quote: "Blimey, that shiny new laptop is a bit of a Beast!!! "


LOL, It's almost two years old. I've since put in a 1TB SSD and Win 10 (just haven't updated my sig). It's much faster now!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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OldFlak
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 14th Sep 2015 04:05 Edited at: 14th Sep 2015 04:20
Quote: "( We are already seeing good performance boosts, and we will be working on many more on the GPU side (optimizations, occlusion, multi-core for AI and other logic work) and if it turns out we get a many times increase in overall speed the DX11 swap may not be required to impress pretty much every GameGuru user out there.) Explain more on this please."

What I got from that, was that they are aready confident that the increase speed from the recoding of the core engine will impress pretty much every GG user, even before the implimentaion of DX11 swap. Which would mean may cool things to come when they finally integrate DX11...

Quote: "It was the Steam release shortly after which caught me (and many others!) off guard."

Yeah, wish we could go back to no steam at all, oops sorry , just have no interest in steam at all. I like to run a clean system without any unnecessary overhead, steam exists on my machine only so I can use GG... rant, rant, rant...

OldFlak....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080.
Windows 8.1 64-bit. Windows 10 Pro 64-bit.
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