Hi all,
Autodesk 3DS max is only used to convert FBX to X format. open3dmod convert FBX to X and always pretty much crashes. Although Fragmotion is supposed to be able to import FBX it doesn't it just comes up with an error.
Blender also import from FBX and can export to X format.
You could also try the Truespace7.61beta8 which is free
http://www.moddb.com/downloads/truespace-761-beta-8
and install Clintons FBX2 plugin:
http://www.clintons3d.com/plugins/truespace/importexport/fbxinout.html
So it's just a matter of getting FBX to X. Then all being well you could continue with the tutorial post conversion process.
Autodesk also do a free converter 'Autodesk FBX Converter' which converts from FBX to Collada DAE or OBJ format. But you would still then need to import into Fragmotion or blender and then convert back out to X format.
Milkshape may also import FBX and export to X I can't remember if I tried MS, when I get spare time I will have a look.
It's finding the right tool that will export out the mesh and skeleton correctly.
Hope this helps a bit.
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