3rd Party Models/Media Chat / [Video Tutorial] Rebuilding/Importing FPSC X9 levels/prefabs into GG programmatically (no Sketchup required)

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Bored of the Rings
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Posted: 4th Sep 2015 22:58 Edited at: 14th Oct 2015 08:47


Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.

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Bored of the Rings
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Posted: 5th Sep 2015 08:37 Edited at: 18th Sep 2015 21:06
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Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
JC LEON
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Posted: 5th Sep 2015 14:49
great many thanks...

can you please add a write tutorial too for not native english speakers like me it would be more friendly to understand all passages better..
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Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
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Bored of the Rings
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Posted: 5th Sep 2015 15:13 Edited at: 18th Sep 2015 21:07
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Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
Pirate Myke
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Posted: 5th Sep 2015 17:29
Thank you, very informative.
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seppgirty
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Posted: 5th Sep 2015 21:21
I have a side question for you Bored. When i open a level dbo. in fragmotion the Textures are a little screwed up. Do you have this problem too? Is there a simple fix for this?

Can i open a level in fps 2 agk. Save it as a .x or .obj and will be uv mapped and textures correctly? I would like to use the levels in a totally different game engine.

thanks.
gamer, lover, filmmaker
Bored of the Rings
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Posted: 5th Sep 2015 21:36 Edited at: 18th Sep 2015 21:10
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Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
JC LEON
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Posted: 6th Sep 2015 09:58
many thanks bored...
PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
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seppgirty
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Posted: 7th Sep 2015 15:00
Quote: "Are you referring to the universe.dbo, as the texturing will look odd in fragmotion. The Tutorial using DBPro and Fpsc-2-agk resolves that problem. I originally used sketchup to retexture then realised I wanted to do it programmatically. Agk has no save object feature only load object which is why I wrote the function in DBPro."



I was wondering if FPSC2AGK worked similar to fragmotion. Like i could import the universe dbo and textures into fpsc2agk and it would spit out a properly uv mapped .x or .obj model. Then i could open it in fragmotion or milkshape and export to what ever format i wanted...

I'll watch your video again when i get a chance.

thanks for all the great videos.
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Bored of the Rings
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Posted: 7th Sep 2015 16:33 Edited at: 18th Sep 2015 21:11
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Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
seppgirty
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Posted: 7th Sep 2015 21:40
I have not tried this yet but you can import a level into dbpro. (there is a video on youtube for it and also a written one from Steve Vink in a news letter.)

Then you would use the "create mesh" command. I believe that creates a .x file of the mesh. I only gave it a little thought when i was on the toilet this morning. That might be worth a try. What do you think?
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Bored of the Rings
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Posted: 9th Sep 2015 21:50 Edited at: 18th Sep 2015 21:08
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Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
Bored of the Rings
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Posted: 14th Oct 2015 08:47
link re-attached, my apologies, wanted to remake them but don't have time.
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.

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