Hi I'm make some models in 3ds for my incoming scifi proejct and importing them into GG
my model has only a sigle texture _D in .dds format (with corresponding .N .S )
model is showed right but when character approx near the model /the wall in this case) remains stuck like in a cobweb..
this thing happened in the past to me several times with some third party models but I cannot figured how to solve the problem since these wasnt my model..
this is the model fpe.
;header
desc = mfs_Ceiling02
;visualinfo
textured = msfCeiling02_D.DDS
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model = mfs_Ceiling02.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 1
autoflatten = 0
;LOD System
disablebatch = 1
lod1distance = 10000
lod2distance = 30000
transparency = 0
forcesimpleobstacle = 3
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
here 's a video to show the situation..
[video=youtube]http://youtu.be/c1MSvqZ-B_4[/video]
https://youtu.be/c1MSvqZ-B_4PC Specs:
Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB