hi there! i have question that's really keeping me busy for quite a long time!
i imported an x model into game guru und GG suggested me to add a texture to this object so i chose a jpg file and this texture really looks great on the final object. now i want to change the texture into a dds file to have better quality when i put the shaders on "high".
i have learned that the texture is actually three files
texture_D.dds
texture_N.dds
texture_S.dds
the D file is the actual texture and the N and S files must be created f.e. with GIMP to be used in the entity shader.
i have a seamless texture that would look good but i don't know how to produce the N and S dds file. i have GIMP and afaik i have all the needed plugins for GIMP (normalmap). i think i remember how to create the N file (i guess it was the normal map function).
could you tell me how i create the N and S file based on the main texture (D) ??
i have this for a long time, this would really help me! thanks in advance!
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti