Product Chat / reduce or enable terrain?

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nuncio
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Location: Schleswig Holstein, Germany
Posted: 20th Aug 2015 20:49 Edited at: 20th Aug 2015 20:51
hi there! i saw a slider with "terrain size" and i would like to know if reducing the terrain has a markable effect. i attached a screenshot to show you how big (or small) my level is. it's built from the asylum and it all plays just indoor. when i start the game, press TAB/TAB and change the slider down, when do i know when my terrain become too small? i saw that i can also re,ove terrain completelym would that be more useful?

edit: in the title i mean "disable", not "enable", sorry!!
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti

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Bored of the Rings
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Posted: 20th Aug 2015 21:05
i just literally used it and moved it all the way to the left. Not really any change if I'm honest.
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Pirate Myke
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Posted: 20th Aug 2015 21:52
It clips the range of the camera view, you can notice it more on a non flat terrain. As far as saving any performance, I dont think it does right now.
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Bored of the Rings
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Posted: 20th Aug 2015 22:02
I moved the camera distance right down and FPS goes up from 46 to 60 on my PC but depends on your graphics card.
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
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Jerry Tremble
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Posted: 21st Aug 2015 01:41
Quote: " i saw that i can also re,ove terrain completelym would that be more useful?"


It should be!
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Pirate Myke
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Posted: 21st Aug 2015 02:19
goindoors.lua - hides the terrain

gooutdoors.lua - Shows the terrain
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nuncio
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Posted: 21st Aug 2015 07:49
@myke: where do i have to put these lua scripts in to make it work?
http://www.nuncio-rap.de
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unfamillia
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Location: Preston, Lancashire
Posted: 21st Aug 2015 08:52
put a trigger zone over the player start marker and make the trigger zone's script, goindoors.lua.

this will hide the terrain and you should see the fps jump by around 100!

Cheers

Jay.




synchromesh
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Posted: 21st Aug 2015 09:25
Actually the best way to do it is place the trigger in the building so it turns turns it off once you have entered ..... then place another to turn it on before you exit ...that way you can go in and out with a seamless transition
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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nuncio
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Posted: 21st Aug 2015 10:33
this is a great idea! thank you guys, i will try this. i guess that's what i was looking for.
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
nuncio
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Posted: 23rd Aug 2015 03:19
Quote: "put a trigger zone over the player start marker and make the trigger zone's script, goindoors.lua.

this will hide the terrain and you should see the fps jump by around 100! "

it didn't have this massive effect but it is still remarkable, my framerate dropped by 20 but this is "a differnce like day and night" so it is really a help. thank you for this idea!!

i didn't really get the "terrain size" slider. even when i scaled it to "0" nothing happened. when i got "goindoor.lua" active does it even work (terrain size)?
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
Bored of the Rings
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Posted: 23rd Aug 2015 08:43
I really hope this performance work TGC are working on pays off.
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).

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