Product Chat / My GG crash when i try to import my model???

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Tereith
12
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Joined: 16th Apr 2012
Location: Underworld
Posted: 20th Aug 2015 17:49 Edited at: 20th Aug 2015 17:49
I keep getting an error everytime i try to either open my model in GG or by clicking on the GG importer. My file is called Old Sign.X i got 3 other files *Old Sign_D* *Old Sign fpe file* *Old Sign Bmp file* I only have the Diffuse on for now but i wanna test it and how it looks for now. It worked for my other 3d model i had the same problem but idk what i did to get rid of it..

Pretty much my model is nearly done i wanna test it but keep getting this error






What is there to do?

The fpe file looks like this inside


;Created with Entity Workshop - made by Wehtam ( Wehtam.co.uk )
desc = Old Sign
;ai
aiinit = appear1.lua
aimain = default.lua
aidestroy = disappear1.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = Old Sign.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
fixnewy = 0
defaultstatic = 1
materialindex = 0
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = Old Sign_D.dds
effect =
scale =85
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0



Please help!! i'm going insane here


Sorry if this is the wrong forum!
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Bored of the Rings
GameGuru Master
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 20th Aug 2015 18:46 Edited at: 20th Aug 2015 19:02
the error is saying that it can't find your model. Please check the model filename is the same as the FPE file. Try saving the .X file in a user directory within the entitybank directory and save the texture in the same directory and then try the GG importer. Maybe also rename the .X file so that there are no spaces e.g. old_sign.x and do the same in the FPE. May or may not make a difference. Also try removing any unused parameters in the FPE file e.g. effect=

Did the GG importer create a DBO file or din't it get that far just crashed?
This is all just guess work of course, could you provide a screenshot of your directory maybe or provide any more info? It may even be the model itself that GG doesn't like. How did you export the X file? What software did you use to export?
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Pirate Myke
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Posted: 20th Aug 2015 21:56
Can we get a screen shot of the model in wire frame mode from the model program? Did you make this model or are you trying to get it from a classic model pack?
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lordjulian
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Posted: 1st Sep 2015 19:58
I too had this problem a lot. Have you tried Fragmotion? You can download a free trial of this modeling tool. I find that if you export as .X from Fragmotion the GameGuru importer tends to accept the file even one as complex as a character. Not sure what file formats you can import into Fragmotion but I use Milkshape3D which is a cheap and easy modelling tool. I just save my model in Milkshape, import it into Fragmotion (in Mlkshape format) then export as Direct X. If you wish to model using a different app you may still be able to import the file into Fragmotion or possibly Milkshape. I agree that GameGuru importer is currently very unstable and needs some work.
Julian
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Bored of the Rings
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Posted: 1st Sep 2015 20:13
maybe also try Mender (free on TGC webesite) or Meshview.exe
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rolfy
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Posted: 2nd Sep 2015 00:53
Remove spaces in you model name (I wouldn't use caps either). oldsign.X
Teabone
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Posted: 2nd Sep 2015 01:56
Yeah I would second that. Don't use spaces in your file naming structure.
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Spotaru
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Posted: 3rd Sep 2015 10:54
Also try opening the exported x file in a different program to see if it actually works. Usually when I have a model that GG will not load, it ends up being a problem with the x file not being exported from the modeler correctly in the first place. Also I can confirm that GG does not like spaces in the file names.
Bored of the Rings
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Posted: 3rd Sep 2015 16:07
Just tried importing into GG with filename containing spaces and no problems (.dbo/.X formats). Check "texturefilename" strings/paths, can cause problems if not correct.
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