The question was if you make hair for Character creator parts and put it in the folder will it read it for use.
Yes it will, no scripting needed. you will have to create a .cci file for it and the thumbnail preview.
Trying to get the name of the bone for this, as the head piece needs to be at the 0,0,0 location in your model program.
For the head itself:
Head mesh placed at origin, pivot will be the point at which is snaps to 'BIP01 head'
'LOD_0' 'LOD_1' 'LOD_2' are skinned to a bone (separate to the rig) also named 'BIP01 Head'. This is bone is positioned at the origin.
2 dummy objects are linked to 'BIP01 Head' (by hierarchy, not skinned). 'Bip01 FacialHair' controls where facial hair will be positioned. 'Bip01 Headgear' controls where hats/hair will be positioned.
Export all with skinning, no animation.
CCI naming for heads. -
Must start with fmale_ or male_ . Must end with _head
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