Its good to see that you worked it out. Thanks smallg.. My original post was rushed while waiting for a taxi to arrive.
You need to place an entity (like a rock, landmine, etc) on the ground where the car lands and put the entityinarea.lua in this entity.
Once the car falls onto this entity, that is on the ground, it works.
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Here is another script that will be more useful.
This one..
Detects the distance between entities and the events are only triggered by a selected entity name that comes within range.
So you can now have other entities within the DetectionRange of the impact point.(this is much more useful)
So place the..
default_name.lua script in the entity/s that you want to trigger the event/s, (ie: the car) and name the entity/s "BlowMeUp" in its properties window.(without quotes) and set this entity to dynamic and explodeable.
Note: Place the name BlowMeUp in the triggerzones, If Used section and set the car's SpawnatStart to NO, if you are spawning the above entity/s from a triggerzone action.
Place the..
nameinarea.lua script in the entity at the impact point and set this entity to dynamic and explodeable.
In the attached picture the nameinarea.lua script is in the landmine and the truck and the box are within the DetectionRange. (just for reference)
In action in a testmap
Enjoy.
I may be old, but at least my memory still ....hmmm
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