Nice video, although as many do, it puts me off with all the conversions and such needed. I'd need a good free day to play about with this sort of thing, which I keep meaning to do, but keep putting off as I hate it, lol. For us GG users who don't use fragmotion ever, having some more of the steps shown would be good

I wouldn't do the entire rig, but explaining some of the key steps would probably help us more. My attempts in the past have always resulted in a static model, but I always use the rig setup in Blender (created by Mixamo or Makehuman), rather than another one.
Nice to see Mixamo characters can be used though, as I got it not too long back with that in mind. However the polygons seem very high and as said I never had much luck with getting them in to GG. I seem to remember it crashing the importer completely.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.