Product Chat / Games you plan to make once GameGuru is feasible enough for a full-fledged game?

Author
Message
Nocturnic
9
Years of Service
User Offline
Joined: 9th Jul 2015
Location:
Posted: 15th Jul 2015 04:12
Now, I'm not saying that it's not feasible for everyone; but once it is feasible enough for you to make a full-fledged game? What games do you plan to make?

There are two games I plan to make.

-One is going to be a direct sequel to my first game (which is being made in RPG Maker VX Ace), but will abandon turn-based combat in favor of real-time combat with a first-person perspective, which I would like to also be able to go in a over-the-shoulder third-person camera as well. It will have inspirations from Deus Ex, Vampire: The Masquerade - Bloodlines and Hotline Miami in terms of structure, atmosphere and story, but will have a sense of humor that is very much like South Park.

-Another is a dark, gritty fantasy/cyberpunk/sci-fi blend, and will be set in the 9th millennium. It will again, have the first-person perspective but I hope to have it switchable to third-person as well; in addition, this game would be more open-ended than my previous idea and as such could feature multiple choices, recruitable companions, various endings and other things BioWare and Obsidian are known for. Hopefully save imports could be included.

What other ideas do you guys plan to realize once GameGuru is good enough for them?
Working on my first game in RPG Maker VX Ace, I also seek to develop a game in GameGuru that could have a similar gameplay structure to Deus Ex.
PM
mickeyb
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location:
Posted: 15th Jul 2015 11:15
Whats the point of this it will be a long time before you can do what you want and by the time you can
you would have more than likely changed your mind just carry on living in your fantasy world
The Next
TGC Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 15th Jul 2015 11:40 Edited at: 15th Jul 2015 11:49
@mickeyb

If you don't have anything constructive to add to the discussion don't post.
Windows 7 Pro, Intel i7 3.8 GHz (Passmark: 9021), 16GB DDR3, NVIDIA GTX 780 4GB Superclocked (Passmark: 8056)
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 15th Jul 2015 12:34
Well at the moment you could complete a game i reckon, planning for mine is going well and its not a fps shooter, check out my lost in time WIP thread. With a few great assets from the store added to your collection, it is achievable, and now performance work has begun things are getting better and better. Plus of course the immense help from the devs and mods. Fantastic things lay ahead.

Im working on something for the humble indie compo at the moment, a mixed genre adventure, with 1 life and 1 pistol and not much ammo.

Latest video below of lost in time.

https://www.dropbox.com/s/8btyxhllern9d43/Lost%20In%20Time%20June30th.avi?dl=0
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
snowdog
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: London
Posted: 15th Jul 2015 15:13
Probably an RPG of some description. Either a medieval or post-apocalyptic one.
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



Thomas Covenant, Unbeliever
PM
Nocturnic
9
Years of Service
User Offline
Joined: 9th Jul 2015
Location:
Posted: 15th Jul 2015 21:20
@tarkus1971 That actually looks pretty good; reminds me of both STALKER and Slender.

@snowdog We should get more medieval games, seeing a game that is "old-timey" but doesn't have mythical creatures, godlike beings and/or magic would actually be great.
Working on my first game in RPG Maker VX Ace, I also seek to develop a game in GameGuru that could have a similar gameplay structure to Deus Ex.
PM
MK83
GameGuru TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN USA
Posted: 15th Jul 2015 21:24
I would like to make one similar to skyrim.
AMD Phenom x4 9850 2.5 Ghz , 6 gigs ram, GTX 260 Win 7 x64



PM
!nullptr
Forum Support
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 15th Jul 2015 23:28
Quote: "We should get more medieval games, seeing a game that is "old-timey" but doesn't have mythical creatures, godlike beings and/or magic would actually be great."

This has crossed my mind a lot over the last few months but it's a big ask. Nope, not the software, the storyline. For the life of me I can't see much of an engaging story (for players) in medieval life without magic, wizards and dragons. We have Tolkien to thank.
AKA SisterMatic (Steam)
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
PM
Peregrinus
9
Years of Service
User Offline
Joined: 27th Jun 2015
Location: MON
Posted: 25th Jul 2015 00:02
Few challenges in the way to deal with before anything could be called final but I think you can work with the limitations for the most part.. I think the things holding it back right now are the AI, lack of a save system, an easy to use inventory system which would be vital for anything RPG, or Stalker like, lack of creatures/enemies in the marketplace and a easier way to change UI elements, menu graphics, and settings. And finally being able to create a standalone with a custom icon instead of the game guru default.
sularus oth mithas
PM
SpaceWurm
Game Guru Backer
13
Years of Service
User Offline
Joined: 11th Nov 2011
Playing:
Posted: 23rd Aug 2015 15:44 Edited at: 27th Jul 2019 14:35
I plan on making sequel to Robolegs (created in FPSC). Robolegs 2 is in the planning phase. I have a ton of assets that weren't used in the original game so they'll be modified/improved and carried over to Robolegs 2.
Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 23rd Aug 2015 16:05
@Landman - Robolegs looks pretty good for FPSC, good luck with V2.
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 23rd Aug 2015 16:31
looks excellent good luck with the sequel..... I am working on a game that will get the player solving various puzzles/tasks jumping to various worlds (a bit of time travel-no not Dr WHO). I have a few ideas for games which I am writing down on paper.
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 23rd Aug 2015 16:39
When I've finished Lost in Time, I'd love to do a remake of Highway Encounter in isometric 3D or maybe even full 3D, be nice and easy with GG.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
Corno_1
GameGuru Tool Maker
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 23rd Aug 2015 17:22
yeah Robolegs 2, I played the first and I will play the second

My games are often in ww2/modern/realistic future(no star wars or similar) I like the idea of time travel and dreams. Most of the time it is deep dark, the player should be in a defense position. A main character that you play had a worse time, and you decide how the game end(happy/bad). But not in a usual way, more a indirect, confusing way

What is my problem: I have no construction kit( I hate outdoor), I can not uv mapping and I need a partner And maybe some more LUA commands for the camera(I like to play with the camera) and for the huds. Yeah thats all
My dream is to develope games, which makes fun when I create it and fun when other people play it.
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 23rd Aug 2015 18:11
id like to use huds too, but if you are using script to display notes/messages that really messes up the hud display, (only 1 image on screen allowed at the moment) camera control would be nice also, the ability to lock at a certain position with lua would be cool
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 23rd Aug 2015 18:32 Edited at: 23rd Aug 2015 19:09
Got a few concepts. One main one that I've been working on (Bath Salts) which is a zombie related game I started working on in FPCx9. But I'm worried I'd have to wait years before I can actually recreate it in GG. The simple things that prevent me from making the game have always been put on the back shelf.

Here's a very very early concept I was using:


I may complete the project in FPSCx9 since that's a more solid and complete engine. The AI is actually not that bad and performance is solid. Its honestly one of the best products TGC has ever created. GG seems quite disjointed and I honestly have no idea what it intends itself to be. Foundation elements are missing and the games you can create with it at this point don't have that same "fun" factor as games made in FPSCx9. Sure you can make some okay looking outdoor levels but for gameplay it just doesn't produce the same quality as FPSCx9. The scripting features were straight forward and allowed you to pretty much do anything you wanted. I was kind of expecting GG to be at the same level by now (2015) so I could go ahead with my original project but that doesn't seem to be the case. Interior design doesn't have that same look that FPSCx9 has. I can't quite explain it, but for some reason the older engine seems to look and feel better than GG at present in this area. Not saying GG will never get to that same level. I just would simply like to actually start making my game now. The AI and other small issues really get to me. Almost to an annoying factor. The work on multiplayer, character creator and other things put me off when I found the AI to not be 100%, performance as well... and dying in water? Lack of attention to detail for interior work. I know GG is no longer FPSC Reloaded and all the promises that came with it no longer exist. For now I just use it like some type of a sandbox canvas to mess around with when im bored. Pretty sure GG will soon become the engine that everyone in the community wants it to be. But I feel the wait might be a bit too excruciatingly painful for me. Keep in mind though I've been using FPSC for a long time.

PS: Don't remind me about the feature voting system or anything like that. I'm just a silent distant voice screaming for help lost at sea.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 23rd Aug 2015 18:57
great video t-bone. Very scary
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 23rd Aug 2015 20:11 Edited at: 23rd Aug 2015 20:12
@Teabone-scary vid .... I hear you about FPSC x9. Is a great product and I must admit I'm not sure yet whether I like the LUA language at all. I'm not a big fan of 'external' scripting to communicate with the engine, as I like a lot of control. Still, I will keep at it and see where I go with it.
Good luck with "Bath Salts", I would stick with FPSC x9 as I think there are a lot of hurdles GG needs to jump over before programming playability into the engine becomes easier. There are a lot of bugs in the standalone / F9 test game mode and loads of other things I won't mention but the potential is there.
My first issue when I bought GG is that I couldn't even run it as my graphics card was too low end and it's very memory intensive. I upgraded to AMD radeon and although I now get more speed, I got/get faster speeds out of a commercial game. My own personal point of view is that GG probably should have been written in a faster language in the beginning e.g. C++ instead of using Darkbasic Pro. That would have saved the team the job they have now and that is performance work.
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 23rd Aug 2015 23:14 Edited at: 23rd Aug 2015 23:31
Games you plan to make once GameGuru is feasible enough for a full-fledged game?

nothing...bucasue i think gameguru will not be ever complete to publish a decent game..even not commercial


I abandoned gameguru for few months waiting to retreive now a better product but from may to now it's the same engine with same bugs, same issues,(hardcoded flashlight it's a really bad handicap, missing UI, water.. ho my god.. water will never be fixed..after 2 yeras...ho my god, enemies that cant go upstairs ec...) and now it's rewiretten..this is the clear explaination how developers ( and I really trust in Lee and stime him) ideas are not clear and basing on fpsc x9 experience I'm afraid even this project will never be comlpleted...


n.b. in only few months i realized in unity all I couldnt do in gameguru in next years to come...wihtout scripting..

I really suffer to write this but this is reality...
PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
PM
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 24th Aug 2015 07:24 Edited at: 26th Aug 2015 17:40
[edited] ok went on a bit of a rant in this post so have edited it. Was having a bad week at work.
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Polaraul
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 30th Jan 2014
Location:
Posted: 24th Aug 2015 12:50
Well put Teabone, your post expresses a lot of the sentiments I feel about this product.

I thought the original FPSC was a great product, specially X9, and was hoping that FPSCR would naturally build upon and expand FPSC. GameGuru however falls well short of expectations, especially this far down the road. It really should still be an early access product.

My game involved island chains and a lot of interaction with water, and given the limitations of water, the terrain generator and performance in GameGuru, it will be a long time before I could realise my game using this product.

PM
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 24th Aug 2015 15:55
Here's a trailer of what I'm up to. All still work in progress of course, but moving the game on as GG slowly matures ...

JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 24th Aug 2015 16:06
Quote: "Here's a trailer of what I'm up to. All still work in progress of course, but moving the game on as GG slowly matures ...

"


supercool
PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
PM
Tereith
12
Years of Service
User Offline
Joined: 16th Apr 2012
Location: Underworld
Posted: 24th Aug 2015 16:12
I'm planing on a horror game. Nothing has been thought so far. But in the future. I think this engine will do really good. People may say 1 thing now. But at 1 point they return because how the engine has worked out.
Your signature has been erased by a mod, please reduce it to no larger than 600 x 120.
Inertia
9
Years of Service
User Offline
Joined: 12th Jul 2015
Location: SoCal, USA
Posted: 24th Aug 2015 16:37
cybernescence wrote: "Here's a trailer of what I'm up to."


Jaw drop!
PM
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 24th Aug 2015 17:54
cool trailer
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 24th Aug 2015 18:31
@cybernescence

Looking Amazing !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 24th Aug 2015 20:32
I think we all have to remember GG is just a baby at the moment,It will grow .


Dave
PM
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 24th Aug 2015 21:55 Edited at: 24th Aug 2015 21:57
yes.. a baby.. but sadly with several hadicaps...

I really love gg and tgc...I learned a lot about game developing thanks to fpscx9 ...but now with Reloaded-Gameguru I want more..at the moment even fpscx9 itself is better than gameguru and this is wrong...

Lee..please speedup the development and serve us with basic essentials an engine must have...

I dont want to abandon gameguru because I love it and love TGC...but as I previously said ..in unity learning from scratch I accomplished everything I need in only 2 months and without any scripting or language knowledge...

WHY in gameguru is a pain to import custom character?Why isnt a workflow for that?
WHY in gameguru is a pain terrain editing and holes?
Why in gameguruisnt water...again?
Why in gameguru enemies cannot works on layer different from terrain layer???
and so on....

too many basic ...too many missing..

we don want eye-candy graphics , bloom ,AA etc. if our games runs at 5 fps...


for for my word but this is a love dclaraton to gameguru since I want the best for it and OUR community...

long life to Gameguru
PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
PM
Corno_1
GameGuru Tool Maker
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 24th Aug 2015 22:05 Edited at: 24th Aug 2015 22:09
Quote: "yes.. a baby.. but sadly with several hadicaps...
I really love gg and tgc...I learned a lot about game developing thanks to fpscx9 ...but now with Reloaded-Gameguru I want more..at the moment even fpscx9 itself is better than gameguru and this is wrong..."

Wow that is really unfair It is like having a second kid and you not like it, because it can not go from the start. Everything is at the start bad, but it will grow.
And also you learn so much from the start with the first kid

I really like the child metapher here

But what I really hate it the comparison from fpsc X9 and GG. Please install x9 v1 and then you will change your mind
My dream is to develope games, which makes fun when I create it and fun when other people play it.
PM
SpaceWurm
Game Guru Backer
13
Years of Service
User Offline
Joined: 11th Nov 2011
Playing:
Posted: 24th Aug 2015 22:32 Edited at: 27th Jul 2019 14:35
I'm on Corno_1's side. @Teabone and @JC LEON, yeah the engine is severly crippled. FPSCx9 could do interior lighting like a beast. GG's interior lighting looks like Mario 3 on the SNES. Heck, I don't even look at GG for my deving my current games because I know it's just a little fetus that needs to grow up a little. I bet you this fetus will grow a hell of a load in the next 2 years!

When the next version of GG released we will have DX11 support. That means tesselation and better lighting and better performance. @Teabone, you games on FPSCx9 excelled with awesome level design and you knew the engine's lighting system well to make games look really appealing. GG will take a little bit of time but I have full faith that this engine will make it's leaps and bounds.

TONS of promises were made when it was called FPSCR, but you know what drives the engine even further? The community. How far do you think FPSCx9 would have gone if there was no community? I think absolutely no where. (Sorry TGC, but your community does make your products better.)

JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 24th Aug 2015 23:07
Quote: "Wow that is really unfair It is like having a second kid and you not like it, because it can not go from the start. Everything is at the start bad, but it will grow.
And also you learn so much from the start with the first kid "


you misuderstood me.. or is my poor english lol..

I love my kids both, but the kids example is ot right...since in this case handicap donesnt dependant from nature but from tgc choises..

anyway I repeat-.. I LOVE Gameguru.. and i really want to becaome better and better but with too long development times gg risks to be obsolete when it's ready...
PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
PM
FabledFoe
9
Years of Service
User Offline
Joined: 26th Jul 2015
Playing: Game Guru
Posted: 25th Aug 2015 01:09 Edited at: 25th Aug 2015 01:37
A series of Environmental Awareness video games.

https://youtu.be/vp_1d9y-Trs
"Don't give up on your dreams, or your dreams will give up on you."- SS <*})))><
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 25th Aug 2015 02:21 Edited at: 25th Aug 2015 07:42
Quote: "But what I really hate it the comparison from fpsc X9 and GG. Please install x9 v1 and then you will change your mind
"


Why would I do that? The latest version of FPSCx9 is just fine for me. The work the community has done on the latest mods is pretty outstanding too.

Quote: "TONS of promises were made when it was called FPSCR, but you know what drives the engine even further? The community. How far do you think FPSCx9 would have gone if there was no community? I think absolutely no where. (Sorry TGC, but your community does make your products better.)"


Not a single member of the community asked for FPSC Reloaded to become GG. Not one. The notice of its change was a blindside to us all. I'm not just talking about a title change either.

Back to the original topic however, I'm sure there are many people here who have the ability to use the engine to make a completed game of their desires. Its about conforming to the limitations and working around them. I used to make DOS games using very limited programs and was able to get away with a lot.

I'm only speaking on behalf of my specific project list; that GG may not be a feasible tool to develop my games. It be a mystery waiting to see if various aspects get worked on before i could advance the projects. At the very least I am still considering using a TGC product. It just may not be GG. That could change depending on if various barriers are gone in 2016.

I do spend most of my extra free-time creating mods for games like Skyrim and Fallout and I've developed quite the following on that end. Pumping out mods every month or so. I got into modding originally because Ive always been quite passionate about developing games and found this was a good way to break from GG for a while. As I was starting to take GG too seriously and that is why i can easily get overly passionate or heated about it. I'll be working with the new Creation Engine that is coming out in 2016 where I'll be producing mods for Fallout 4 for hopefully consoles users as well. So I at least have something to do if GG does indeed take longer into 2016 to fix the barriers with AI, water, performance, interior design and etc. In the meantime I could just bounce between FPSCx9 and my modding fun. Maybe occasionally open GG and throw my mouse all over the screen to paint a random cool terrain landscape to look at.

I picked up Dark Basic and FPS Creator nearly a decade ago. I'll always be faithful to the company that allowed me to originally expand on my creativity , but that doesn't mean I'll bend over backwards to defend it. I did put in a lot money into software and assets over the years for TGC. So when I pay for something that I don't get. I will obviously be upset. I hear a lot about patience on here.. and I must say I've been waiting for that better and improved FPSC for a long time and FPSCx10 wasn't it. Keep in mind FPSC Reloaded was intended to either be one of two things: a FPSC remake or an improved FPSCx9. Community voted on a new FPSC built from the ground up and Game Guru is the result of that. So please stop saying its not "FPSC" because it was. If its not than what did we pledge our money towards? In any case I'll be using FPSCx9 in the meantime for my current outstanding projects.

I'll of course never stop producing assets for the GG community
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Corno_1
GameGuru Tool Maker
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 25th Aug 2015 06:50 Edited at: 25th Aug 2015 11:05
Quote: "Why would I do that? The latest version of FPSCx9 is just fine for me. The work the community has done on the latest mods is pretty outstanding too."

Because the most compare FpscX9 1.2 ( a software which has 9 years of development behind and a lot of developer like hockeykid, scenecommander, s4real with his increddible performance work in 1.2 and the guy without we would never had a good weapon system Airslide) with GG( a software which has just two years with one developer) That is my opinion.

Quote: "TONS of promises were made when it was called FPSCR, but you know what drives the engine even further? The community. "

You are right. But I would say a good community is today a feature
My dream is to develope games, which makes fun when I create it and fun when other people play it.
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 25th Aug 2015 07:39
I see your point with the comparison. Sorry if i seemed rude in my response I dont mean to be lol
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 25th Aug 2015 22:02 Edited at: 25th Aug 2015 22:04
Well i'm currently working on a short horror game but due to the performance issue with GG i can't really release it. I was planning on releasing it by next month but i don't want to release a game that runs at 14-24fps with an i7 and a 980GTX LOL. Outside of that, i can mage. Below is a quick video of my game in pre alpha state:

Tittle:

Perish
Cast Away

WIP Threat: https://forum.game-guru.com/thread/212517
Gamejolt Link: http://gamejolt.com/games/perish-cast-away/76767

ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
FabledFoe
9
Years of Service
User Offline
Joined: 26th Jul 2015
Playing: Game Guru
Posted: 26th Aug 2015 03:45
Timba, how do you get the zombie to sit down like that?
"Don't give up on your dreams, or your dreams will give up on you."- SS <*})))><
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 26th Aug 2015 04:09 Edited at: 26th Aug 2015 04:10
I used fragMOTION to create a new pose and extracted it. They are basically static entities. PM me and i can prob help you with that.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 26th Aug 2015 13:12
@ Timba
Nice vid mate!
Perhaps you want this:

https://forum.game-guru.com/thread/213149

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

PM
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 26th Aug 2015 14:16
@ 3com

ohh snap!!!! thx man. I was actually going to mess with the dds and make it look rusted but this is even better. Thank you a lot!
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 26th Aug 2015 14:50
Glad you like it.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

PM
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 26th Aug 2015 15:14
Yeah, it goes really well with the theme and matches with some of the rusted metal doors and walls I have.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: Savannah
Posted: 29th Aug 2015 18:49
I'm hoping to be able to make more episodes of my game Kshatriya
Hire Me! I model, animate, cook, clean, and texture!

Login to post a reply

Server time is: 2024-11-25 09:22:34
Your offset time is: 2024-11-25 09:22:34