Product Chat / I promised you some scary new character's

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ShN33Ky
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12
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Joined: 24th Mar 2013
Location: San Clemente ca.
Posted: 13th Jul 2015 01:48 Edited at: 13th Jul 2015 03:54
Well thanks to community member "Bored of the Ring's" I can show you some weird new characters I'v been working on! Thanks again Bored of the Ring's for helping with the invisible RPG ! Now all I have to do is figure out how to turn the RPG missile into the fireball.....I'v tried changing the "HiddenRPG" gunspec to fireball and I'v tried replacing the Projectile DDS & x.files and renaming them in the gamecore but I still get the RPGgrenade when the enemy fires at me.Again please don't consider this a WIP I don't have any idea where I'm going yet with this map! If anybody can help me with the fireball thing I'll take what I can get....enjoy the vid! I see much in the future with TPV & GG....

Love to hear what you think....

Chill

Processor: Intel(R) i7-4700MQ CPU @ 2.40GHz 2.40 GHz Installed memory (RAM): 16.0 GB (15.8 GB usable) System type: 64-bit Operating System,x64-based processor

Start the day by righting your wrongs then end you day right so you don't have to do it again tomorrow ...

sHn33Ky
Pirate Myke
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14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Jul 2015 02:22
Great Job. I see some vertices stretching going on on the TPV one. Need to tighten up the weighting on the mesh. Remember no more the 3 bone per verticie max when weighting the mesh.
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Bored of the Rings
GameGuru Master
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 13th Jul 2015 07:32 Edited at: 13th Jul 2015 07:39
looks good well done ShN33Ky. Not sure about how you turn the projectile back into a fireball. For the wind sound, do you use a loop in the LUA script to keep it playing in the sound zone or is it just a very large sound zone? I also have to play around with the weighting although not sure how it works, wondered why my meshes look weird in places.
Jerry Tremble
GameGuru TGC Backer
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 13th Jul 2015 14:21
LOL, I've played with weighted vertices. That's when I decided if it isn't a simple rotation, I'm not animating it!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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happymancub
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Joined: 26th May 2015
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Posted: 13th Jul 2015 15:05
I like it, well done!
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ShN33Ky
Game Guru Backer
12
Years of Service
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Joined: 24th Mar 2013
Location: San Clemente ca.
Posted: 13th Jul 2015 15:42
Thanks guys....I did not try to animate anything as well! I simply apply'd the skeleton demon's .x files in the fpe scripts of the wizard for the TPV character and the Rocketman for the enemy character! Some how I came up with these frankenstein like creatures and there just fine with me! Also @Bored of the Rings I'm using a soundtrigger with the musicinzone lua at player start.This seems to work well for a global ambiance throughout game play...
Processor: Intel(R) i7-4700MQ CPU @ 2.40GHz 2.40 GHz Installed memory (RAM): 16.0 GB (15.8 GB usable) System type: 64-bit Operating System,x64-based processor

Start the day by righting your wrongs then end you day right so you don't have to do it again tomorrow ...

sHn33Ky

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