Quote: "Improved snapping and copy and pasting groups would make CONKIT an obsolete feature. "
I don't think so, so far as I'm aware (I could well be wrong) it's going to be very difficult, if not impossible, so back-delete parts of entities after they're placed. The idea of the conkit was (I thought) to delete any un-needed surfaces/polys. It was also to allow painting/retexturing of objects which I can't see being implemented into either copy-and paste or snap mechanisms. The way they demonstrated it as a WIP seemed like it needed fine tuning, but the concept was sound.
I was mainly surprised it didn't receive a little more work at the time, and having it totally cancelled would seem like rather a waste of the work they'd already put into it.
I'm sure you're right that scripting is a better priority, unfortunately I've no knowledge of scripting myself, so have little interest in it at present, I let everyone else do the scripts for me! (Also because the least few competitions that were run wanted stock media only I've been keeping a 'default' library.)
Since I've seen so many threads go down the route of what each individual wants in the past, I'll not add any more of my thoughts on features to this one - I'll confine them to the seemingly hardly-ever-browsed feature creep board.
I think they're busy on performance at the moment, over features, and I'll certainly be happy to see improvement there. Hell when GG can match the 60fps (at 1080p) my system can get out of GTA V, I'll be satisfied! (Though I realise it won't match the visuals! - GG is running at about 27fps for most test maps currently)
Custom Mac Pro (2014): OSX 10.10 (Yosemite) and Windows 10 Pro:
Octa-threaded Xeon E5 v2 @ 3.7Ghz [9775]; Dual AMD FirePro D500 (3GB VRAM Each) [3769]; 12GB RAM [2517]; 512GB SSD [9074];