3rd Party Models/Media Chat / Help with rigging

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cycleops
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Playing: Fallout 4
Posted: 3rd Jul 2015 05:23
I am trying to import some custom characters into GG. Does anyone know of a tutorial for rigging characters for GG? Any help would be appreciated.

cycleops
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Pirate Myke
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Location: El Dorado, California
Posted: 3rd Jul 2015 06:52
what program are you using?
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

cycleops
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Playing: Fallout 4
Posted: 4th Jul 2015 06:32
I just bought fragmotion, but also have Maya 2015 and 3dsMax 2015.

Thanks
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TheSourceCode
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Posted: 5th Jul 2015 05:01
Here is something that might help for yer Maya 2015:
www.youtube.com/watch?v=vkWxofirByk

And for 3dsmax 2015:
www.youtube.com/watch?v=e_RnNYBtA3Q
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HarryWever
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Posted: 5th Jul 2015 09:18
Hi cycleops

I am also using 3ds max.

Can i maybe help you with it.
What kind of custom characters we taking abaout?

harry

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cycleops
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Playing: Fallout 4
Posted: 5th Jul 2015 09:52
Just some Biped Zombies that I have created, but I have never rigged a character before. I am just planning on using the stock zombie animations from GG, but I cant import the animations without rigging. Any help would be appreciated
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HarryWever
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Posted: 5th Jul 2015 15:41
Do they allready have some animations, and are they skinned.
Or do you want to try the stock zombies as animations.

have you see this video. from Bond1

https://www.youtube.com/watch?v=g1D2zWMnI1M


Harry
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cycleops
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Posted: 7th Jul 2015 17:33
I take a look thanks for your help
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Bored of the Rings
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Posted: 14th Jul 2015 07:56 Edited at: 14th Jul 2015 08:02
I have used various applications to get my characters rigged and into GG. Currently I am using Fragmotion. I have got Mixamo Fuse 1.3 chars into GG as well as Darkmatter 1,2 and FPSC models (even the butler character that I managed to import into 3DS max). I have delayed a video tutorials as I am figuring out weighting in Fragmotion and ironing out other issues. But essentially I create and import a model into Fragmotion, build a skeleton that matches the GG model, do the rigging by attaching/assigning vertices to a bone + weighting (figuring out), then apply a texture. Then, using Mender/Animer, I import Animations (either my own or use a GG character animations). In Animer you can also assign a Firespot and glue the gun (if you want) to the character to see how it will look with the animations. Then import into GG either using the importer or preferably manually import. See link below, this helped me understand rigging a bit in Fragmotion.

https://www.youtube.com/watch?v=ygEloNzIUYg
cycleops
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Posted: 14th Jul 2015 23:19
Thanks Bored of the Rings, Ill check it out
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granada
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Posted: 16th Jul 2015 03:13
Hi, I am playing with fragmotion at the moment.Its all new to me so its a long process for me,but i am getting there.I tried other programs with no luck.You can always build your model in the same pose as the as the soilder and merge the GG skeleton.That is what i did in the pic below,ist working ok but needs some tweeking.


The funny thing on the right is mine .But they both work


Not a good pic but you see what i mean.

Dave
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Bored of the Rings
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Posted: 16th Jul 2015 10:55
Ah now that's what I was trying to figure out how you merge the gg skeleton rather than creating new one. I looked into schema and all that but no luck

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