Yes, it appears to be very fee sable to get characters using this program. Checking it out myself right now.
Well, I have have worse on the first shot. Some little FBX quirks coming into max, but not a show stopper.
I will work on this some more. I can see this making it into my workflow.
Mostly, I removed the texture call and shader call, because they are multi textured at the moment. Taking care of that alone and combining the maps, and moving the mesh uv's to match, will take about an hours worth of work, and then put the texture call back, and the shader call. and this should be a done deal.
Time will tell.....
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit