Answer in the link above. Do not want the same question in 2 threads.
Basically I use winzone.lua with winzone and it work ok (jump level ok), and in the trigger zone I`ve added my script.
What it does:
It allowed to carry weapons that the player has, between levels.
The idea is to extend the script to allow also carry ammunition, collectibles, etc.
So far, in standalone mode:
You start in level1, you take some weapons, and go to the winzone, jump to level 2 .
In level2 you notice, player has not the weapons he collected in level1, my script prevent this issue, but it need a trigger zone working properly.
Please see the videos in bug subforum thread.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics