Bug Reports / Stock entities vanishing and warehouse black texture in multilevel (v027)

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 27th Apr 2015 13:07
Hi everyone
Multilevel as multilevel system work fine for me, but I've warehouse stuff than looks right in editor, even in test mode, but dissapears or it is black texture in standalone mode.
Also notice gg does not prompt to me with classic msg, such as " Press E to collect weapon" or something like that, howewer if I press "E" I get the weapon.

Just using Warehouse gg stock + winzone + weapons + player marker.

I did level1 + level2 just for testing script that will allow carry weapons + ammo thru levels, ( at least this is the idea), but is most difficult to test it, if levels does not work properly in standalone, at least for me.

No sure if it's a bug, or I'm doing something wrong.
Thanks in advance for any feedback.

3com



Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 27th Apr 2015 13:57
Yes this has been reported and the maps have been updated for the .028 build. Thank you.

Maps affected are the warehouse and the asylum.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 9th May 2015 18:21
Well, about "black texture in standalone mode", if someone has this problem.
I had noticed than GG does no copy d,s,n, files into standalone>entitybank folder, so you has to do it manually, and problem fixed.

About "carry weapons + ammo thru levels", I got it with my script, but for any reazon GG does not gave me them, althought it's marked in left hand hud, as you can see in pic bellow.



I'm running 0.29 versión.
btw this post is only as info, if it help someone to fix it.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 12th May 2015 10:57
Sincé I can't run my script via wizone, I decide try it via trigger zone, so I added trigger zone to my map, re-save it as level1/level2 and as standalone, both files.
Of course I attached my script to the trigger zone.
I run my standalone (level1.exe), go to the triggerzone and I got the screen below, instead of run my script.



When I hit the "Continue" text, it jump to main menú screen, Start/Quit etc.
My script does not have any problem, althoug I had tried with stock one to be sure, but nothing change here.

Well, I will continue (as screen state ) working on it, if this can help someone to fix it.

3com

Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Location: El Dorado, California
Posted: 12th May 2015 23:02
Can you post your script for this trigger zone, so I can test it. Not thinking that it will act the same as a winzone. don't know what hard code there is inside. But I will try your script and see what happens in the trigger zone.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
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Location: Catalonia
Posted: 12th May 2015 23:39
Of course I can do it, but the question here is not the script like I state above, since I've try with a stock script too (door.lua) and I get the same screen like pic above.
The issue here is the trigger zone does not work properly in "standalone mode" only.

I make a map, add few stock stuff, add winzone and trigger zone.
Attach the winzone.lua to winzone, and my script to the trigger zone, save as level1, do the same for create level2 (without trigger zone), save both as standalone.
Run the level1.exe, go to the trigeer zone and get the screen above. (continue).
Try with door.lua (stock one) and get the same screen, so the script is not the problem, the issue here is the trigeer zone does not work properly, in standalone mode. You can reproduced it with wathever stock script.

Thanks a lot for help me.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 13th May 2015 08:52 Edited at: 13th May 2015 08:53
in Test Mode (Notice player does not have weapons at start)



in StandaloneMode


3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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