Product Chat / Functionality: Remove unwanted entities from library

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Bored of the Rings
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Posted: 28th Mar 2015 16:26
searched forums so apologise if someone has already asked this.
Is there going to be the ability to remove an entity from the actual library i.e. from the entities/markers docking window on GG startup?
I mean, if you decide you actually don't want an entity for a level or added it in error.


Jerry Tremble
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Posted: 28th Mar 2015 16:39 Edited at: 28th Mar 2015 16:40
If it's not in your map and you save, the unwanted/unused entity should disappear. At least they used to.
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Bored of the Rings
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Posted: 28th Mar 2015 16:48
oh yes of course silly me, thanks Jerry
Jerry Tremble
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Posted: 28th Mar 2015 17:01
It would be nice, however, if we could just right-click them and remove them from the map/library or both without having to save. I have on more than one occasion buried an item under the terrain and have been unable to select it or have lost track of it all together. The only way to get rid of it then is to remove it completely from the entitybank, save, and relaunch.
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m2design
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Posted: 28th Mar 2015 18:47 Edited at: 28th Mar 2015 18:48
Here is a little trick I have found to locate and remove or adjust entities that have (by mistake) been located below the terrain or lost from view.

When in the test level press F11 this will display a list of items that can be turned on/off (bottom of the screen).
Enter the number "1" on the keyboard to hide the terrain from view and all entities hidden by the terrain will become visible.
Press F9 to enter the 3d editing process. Press "E" to enter entity editing. Using the mouse search your level to locate the missing entity which will now be viewable.
When the missing entity is found select it with the curser provided, press "page up" to raise the entity above the terrain or press "Delete" to get rid of it.
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DVader
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Posted: 28th Mar 2015 19:04
Nice work around there m2design! Never thought to do that in the past, although I use it quite often to see what performance I am losing from a terrain. in the main though, it's rare for me to lose objects these days, the editor has improved somewhat. It would be nice to be able to remove swathes of trees or such if you decided to though, without having to click them all individually...


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Jerry Tremble
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Posted: 28th Mar 2015 22:30
I never thought of doing that, either, LOL, although I use those options often while testing! Thanks!
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