Quote: "come on man! Fiberglass furniture is boring! Where are them guns?"
lol. Right there with you...
Seriously though, if anyone is wondering what I'm going on about, I've compiled a list which can be viewed here
Luckily, I've been able to solve a pretty major issue that popped up with Steam release, so I am happily able to be working on weapons again. For now.
On a side note, I've spot-checked several of my X9 weapons and most are now able to drop into GG with relatively little changes.
For the most part, they just tend to look plastic wrapped as they generally don't have normal maps or specular maps (the now-stock fantasy weapons also have this problem). The plastic look can be diminished by reducing the global specular slider although that's really not the most ideal solution.
Another common problem is with positioning. I find that the gunspec settings for forward=x
each need to be increased by around 5. That usually does the trick if the weapon FOV slider is set to around 60.
You will also need to replace the crosshair.dds with a GG-compatible one (swipe one you like from a known-working GG weapon).
There are several other differences in gunspec but they are generally fine tuning tweaks because some of the input ranges are different. The notes above will usually get you going in the right direction though.
For pickup items, basically just follow the FPE settings for the stock stuff and assign the appropriate lua script.
That said, some look or work better than others. This isn't meant to be encouragement to go out and buy old assets but if you have them already, there might be some more mileage you can put on them. There will be a few which I will fully update to my new arm rigs and remaster for GG but several won't be as I prefer doing completely new things.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280