Hey all! I'm sorry for delaying my reply but I just didn't get around to it.
Just had an individual on the phone I never met in person who thought it would be dandy to involve himself in our family affairs and tell me what he thinks of me and my father, I have ended the conversation rather promptly and am thankful that I have so much great feedback to reply to so I can take my mind off of that.
Quote: "As usual Wolf, outstanding work! Not sure if this has been asked, is all the lighting prebaked? If so, how is this map looking with the memory consumption?"
The lighting is only prebaked in indoor or levels with very small outdoor sections. As these levels are smaller in size, I don't have to worry about the memory consumption. The outdoor levels are all dynamic.
Quote: "Why is it that there are black rectangles floating around the maiden?"
Urr... these are extradimensional beings, thats just how they look. Don't question my design choices!!
But seriously, its because this is a family friendly forums and I shouldn't upload nudity to it. While I personally think that among the guns, zombies and shooter games that are shown here nudity is not only less worse but not even in the same category I am also willing to conform to social norms, a little at least.
Quote: "Morrowind made a big impact on me back in the day too."
A heavily modded morrowind is the bar I set for myself for visual quality on this. (foliage, terrain etc.) The game is unique in the way it feels. When I first played it as a kid it just felt so much more mature and alive than any other game I have played 'till then. While it shows its age when you get around playing it now, that feeling is still there in parts. And yes, those ashen wastelands and swampy coasts with the singing silkstriders and the eeriee Dunmer culture have a special place in my gamer heart.
Those screens look really beautiful. You take a mean screenshot The woman looks very natural in her environment. I would like to see the male character in map when you have him ready. And I especially like the brave mix of contrasting plant species. It shouldn't work, but here it does. Text based interaction sounds like a great idea. "
Thank you very much!
The male character will be part of the alpha demo so you should get to see him in the somewhat near future.
The truth is that I wanted to be much further with this game than I am right now its just that a million things came in between and I ruined a day off I had all by myself by having a terrible hangover. Thats what I get for always being judgmental about people who can't restrain themselves.
The characters are all controlled via very simple scripts that make them either idle, walk around or interact with their environment. Buuut setting them up in the world still takes time so it might take a while until they roam the island and I can show them on here. Once they are all up and running and there is some fauna on there as well, I will however build the map and send it to a pal with a much better computer than I have to take a video.
The reason I have not presented anything in motion yet is that my laptop would end up having such a framerate that it would be just another screenshot
As for the plant species: My mothers garden looks a lot like that
It makes sense lorewise, you see, this island is in the middle of a large oasis, the unique climate and abundance of water make it possible for a wide variety of plants to be cultivated there which is what the alchemists of that abbey do.
Quote: "I hope you have made back-ups of your back-ups"
Call me superstitious but I did the second I have read that.
Quote: "Do you write your own A.I. or will you modify the current ones offered with Game Guru?"
I write my own AI. Less is more in this case as most encounters will likely be scripted. To take 2 extremes: A character in a dungeon room that simply rushes towards you and attacks you, with some good animations and sounds, is way more fun and exciting than a character with some kind of complex tactical behaviour that doesn't really work. I think I even had acceptable behaviour in my old FPSC games (except for euthanasia, that had too many glitchers)
There is always a limit to what can be done by a single developer and while game guru helps to remove a lot of the hassle of development, there are still cutbacks to be made. You can't kill friendly NPC's in Shavra for example because there is no way I could implement any system to have the game react to this properly.
Quote: "This is one of the examples of how an ArtStyle and a consistent art direction well executed can beat the **** out of any AAA engine glory when it comes to the very meaning of the word "beauty".
It's simply wonderful, I love every bit of it."
Means a lot coming from my favorite austrian. ...and someone in the industry who sees a lot of games being made.
Quote: "I don't know how it's even possible to achieve those visuals! You have to teach us one Day master! "
Thank you! I wrote a bunch of tutorials for FPSC back in the day but I don't think they hold up all too well for GG. I'd say that I'm going to write some for GG but the truth is I just don't have as much time as I had as a student.
Quote: "I have no idea how you're not Working as a level designer for an AAA title though. "
The reasons are numerous. Years ago I did indeed play with the thought of educating myself more in that direction and get a job in the game industry but:
* It wouldn't really fit in my life system. I'd not be willing to move to work in a studio or to do everything at home.
* I already disliked most freelance gigs I got back when I was doing freelance design and modeling for indies. Some great guys I met during that time but a lot of what I did was dull and just not worth it. Needless to say many clients where secretive about their projects and nearly all of them never surfaced anywhere. No great experience. A certain individual asked me to design levels after certain instructions, for what kinda game with what kinda gameplay? None of my business he said. "This conversation is over" I replied.
* I pursued a very different career
* Can't imagine sitting behind a computer professionally
* Would never be hired. I despise everything that sells itself (often undeserved) as "professional" or "industry standart" and the industry is likely not interested to hire some luxemburgian weirdo whose tools and methods don't fit in their artwork pipeline. I'm still making my models in Milkshape
Quote: "Do you have plans to sell this? Because i feel like this game has a justified place on Steam"
Yes! No! Arrgh!
Its tempting to say yes because up to this point I am happy with my results and development is going fast and fluid. But that might change. What if the final product looks alright but plays clunky and horribly? What if there end up to be unfixable bugs like in some of my previous releases where I had to come up with a patch that removes a third of the game? I'd have to double check the license for every texture and sound file in the game.
The truth is that it would be great to see this being sold one day but I'd also be fine with having it being a free release.
Quote: "Btw what happened to your post-apocalyptic game?"
It grew over my head and I decided to abandon it in favour of this. Acythian was mostly intended for me to get used to Game guru.
There are more factors that play into that. 3rd person shooters have a bad reputation for being shlock and the audience would perceive it as such. The amount of work that goes into making a third person shooter like acythian was planned to be was far larger than I thought. I didn't want to make something that in the end had no greater purpose.
A scifi game set in a city needs way more assets being made than one set in a fantasy world.
And in the end, acythian was inherently negative and a lot more generic where I personally view Shavra more like an artwork I can paint on every now and then to lift my spirits. Its a magical fantasy world where Acythian was an irradiated war zone. There is already enough war zone going on in art and media and I want to do something at least slightly different.
Thanks for all your feedback, I hope to return soon with more progress and hope you stay interested.
-Wolf"When I contradict myself, I am telling the truth"
"absurdity has become necessity"