I am not privy to the internal Reloaded plan for development though I am aware that Reloaded is not anything like any previous version in terms of its basic aspirations nor is the vision for it.
Reloaded is getting a much greater investment than any previous product and Yes that is being concentrated on those things which are basic core pre-requistes for an fps product. Its a game make essentially and not a game engine and that's where the core priorities lie. Providing an out of the box solution by and large initially for a wide range of users.
Due to the concentration of effort fewer features can be added at once one has to wait I am afraid. However those major features that are added one at a time by and large are being taken to greater extremes than anything previously in the product line and to a level you wont find in any other product at this level and price and even at higher levels - out of the box.
At this time apart/including the core you have - open world outdoors - a considerable achievement for this product and not seen in any previous version. All that entails is and has been a major undertaking whilst maintaining performance for a wide range of users. This will all be improved further no doubt.
Next in line is AI without which you don't have an fps game at all. This is receiving a major investment in effort and will again be I would suggest a serious upgrade to what has been available before. Such an achievement is no mean feat to say the least and not for the faint hearted amongst game engine developers at any level/price ratio. Its notoriously difficult to build a good AI system for any technological product of any kind. I doubt you will get better out of the box anywhere else currently. That again no doubt will be improved as and when if possible.
A lot more to come.
Level Editor usability is clearly not a priority and quite rightly so in a development that has a long way to go yet to update the core and add features that the editor itself may be called upon to interact with. Editors/interfaces to some extent are a personal thing and one mans meat another mans poison. They wont do a great deal to help you make a better game - that will take hard work with any engine or game maker but agreed they can help along the way.
Whatever don't expect AAA title engine or features here its not that and only exceptional users will get the very best out of it as with any engine. For those that have the skills and resources to invest Reloaded will serve you well and almost anyone can make a good playable game with it with some little effort. No other product will come close to that. That in itself sets it apart.
If you want to make a large game with world level sizes that Reloaded provides for well that's another matter and as with any engine will take a considerable amount of everything on the part of the game maker and in that instance its no different than any other game product making tool. Its not magic but almost.
The Voting page is considered by TGC as are all the posts of users though at the end of the day TGC themselves have the final decision on all matters of course.
They do and are listening to what users say and ask for and are accommodating what they can when they can. With thousands of requests someone may be dissapointed as the majority of needs overall prevail.
I am sure improvements can and will be made to the editor though it wont stop me making a good or bad game either way though a good one may help and not hinder. Sometimes more is less and vice versa when it comes to interfaces which are difficult to get right like most other things. How well anything is done is what matters. Quality in interface as with quality of any other feature. Less of quality is better than more of poor quality in all things.
I am sure TGC have some plans for improving the editor and user game interface too no doubt when the time is available and it meets with priorities.
Right now I am waiting on V1.07 as is everyone as it is a considerable improvement with a lot of small improvements to general game level making for more users and the major addition of much improved AI and some LUA updates.
Con Kit further development I guess will follow soon after as that's the next essential feature I guess.
10 years waiting and more time yet to wait. You get used to it as an indie game maker.
The bottom line is that Reloaded is an engine/game maker designed to help a wide range of users so has to be suitable for all. Those that want to code. model and so on and those that do not. If you are at either end or in the middle of that range you should be OK but in all cases it is not designed for any one of us in particular. As with all things compromise is necessary and so we cant all quite have exactly what we want.
Having said all that I am not aware of any other game making tool where users have such a say in how the product gets developed - this is also something now which has set Reloaded apart from any other product. TGC are listening to users and doing their very best to give them what they ask for so keep asking is fine. TGC are listening and will I am sure continue to do so and implement any clearly useful and helpful suggestions which will actually make the product better as that's in everyones' best interests - as long as it is commercially viable and is within the range of their vision and aspiration for the product which is to deliver a world class product for a wide range of users.
Its an fps game maker for windows platform only initially and that is the aim. I believe it will achieve that. Anything else will have to be for another time and or perhaps another engine.
I know its frustrating waiting. TGC have a big job to do and cant work any faster. Development is going at a pace and may pick up further who knows, so hang on in there and the rewards should come.
This never was going to be anything but a major undertaking which to be fair has grown in aspiration partly due to users requests and suggestions which TGC are doing their best to meet. Can't fault them at all for that and users cant have it all ways - the more we want the linger it will be.
There are things I would like to see added too which are not even in the thoughts of TGC at the moment and have a low order of priority for them though I see them as of vital importance (for me) I just have to wait maybe for a very long time yet until the product is almost at the end of any prioritisation and most other major features have been completed.
A lot of major features yet to come and requested by a majority of users will make no mistake also be a considerable amount of work for TGC and difficult to integrate if they are agin to been done well with some quality so waiting is something yet that we will just have to accept.
Hard to do this game making tool stuff is.
Stay happy all and thanks for your support.