Hello I just bought and finally loaded fpscr!
If you don't mind I would like to add my tid bit of concerns involving graphics after testing it out.
At first I thought there was going to be some physics problem because me aiming and shooting at an enemy soldiers was doing anything from legs to chest except head, with default entities in test game/sample map
. The only way I would know if I'm hitting them is if they died and made the blood splat decal during the end contact. Then I realize i didn't have gpu turned on (was using integrated graphics HD)and now contact is being made every time when i shoot them anywhere on the body or limbs. That's at close range and long range still sometimes the soldier try to approach me backwards and fire accurately i might add.
I don't have a problem with water or Reflection,shadows,light rays, although bloom seems to do nothing more after being turned on passed 1 on the scale thing.
My problem is with the vegetation rendering. I lose 30fps when the grass shader is switched to medium or high and the combination with veg graphics scaled up to 50-90, on top of veg quantity @20,veg height @40, veg width @60.
I can run bloom,shadows,light rays,reflection except veg on highest setting and still get 25-30fps. Compared to running no shadows,bloom,reflection,light rays, and just vegetation, with grass shader above lowest and get maybe 14fps. Ive seen it drop to 6fps w/o other features turned on in the graphics menu lol
I feel there should be no reason why the grass shader and veg could be improved so is not to take a chunk of processing power to render at higher setting to increase performance.
Acer Laptop OS: Windows 7 Professional 64-bit SP1 CPU: Intel i7-2670QM @ 2.20GHz (8 CPUs), ~2.2GHz RAM: 4 GB RAM
GPU: 1366 x 768 (32bit) (60Hz)/NVIDIA GeForce GT 630m