Quote: "At this point, I don't tend to encapsulate existing functions in my OOP framework, but instead I'm focusing on missing functions (like get distance between two entities in one line of code, get [nearest] entity/entities by name, etc....) "
That's cool, you can use this data let'a say, for starting dialeg between player and entity,
Having all the possible answers (entity) and questions (player), in a LUA Table (array).
Even change a bit the course of the game depending on what kind of questions the player ask.
If I code a dll, let's say, for animate water (some river,cascade,etc), may I run this dll from?, if so, how?.
Quote: "As a someone who have already written code before, it might be easier for you to go and write some LUA in good old plain text editor."
I agree. But the way,your tool can give many clues to me, about how to's.I'm relly new with FPSC creator languaje script, and your tool can to be so useful to me, it can show me the right way to do whatever.
Very thank for your tool and your time and your tips.