Scripts / [STICKY] Smallg's free scripts

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Game_Making
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Joined: 7th Oct 2016
Location: Canada
Posted: 2nd Jul 2020 23:26
About Image Zone: -----> How can we stop Game Guru Lua from stretching the .png file in the "imageinzone.lua".

I need help with this default script. I want to modify the main script in Game Guru so pictures are shown in actual sizes and not stretched bitmaps with "jaggies". Pictures look poor/bad when I use the "Image Zone" option with titles. When I try to modify it all I get is Lees PNG rotating or something bizarre. Has anyone fixed this script? Could they post it here?

the script has something to do with the following:

SetSpriteDepth ( g_mysprite[e], 100 )
aspectratio = GetImageWidth(g_myimage[e]) / GetImageHeight(g_myimage[e])
SetSpriteSize ( g_mysprite[e], 50*aspectratio, 50 )
SetSpriteOffset ( g_mysprite[e], 25*aspectratio, 25 )
SetSpritePosition ( g_mysprite[e], 50, 50 )

Again, I don't want "stretched.PNG files" or rotating in the zone. REALLY....Who does?!!!!
PC SPECS: Education 10 Home 64-bit, Intel AMD Ryzen Threadripper 2950X (CPU PASSMARK:18513), NVIDIA Geforce GTX 2080 GPU (PASSMARK 3D Graphics:18354.8) , 16GB DDR4 RAM
3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Jul 2020 14:27
@ Game_Making
Try scriptbank\markers\imageinzone.lua
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

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cpu mark: 10396.6
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memory mark 2584.8
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Game_Making
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Joined: 7th Oct 2016
Location: Canada
Posted: 3rd Jul 2020 17:28
Thank you to 3com for pointing out....scriptbank\markers\imageinzone.lua...... not scriptbank\imageinzone.lua not to be changed.

-- Lua Script change between 10 to 15 gives your image 72 dpi resolution.

SetSpriteSize ( g_mysprite[e], 15*aspectratio, 15 )
SetSpriteOffset ( g_mysprite[e], 25*aspectratio, 25 )

--- Lua Script number change X, Y results in image screen location changes.

SetSpritePosition ( g_mysprite[e], 50, 50 )

PC SPECS: Education 10 Home 64-bit, Intel AMD Ryzen Threadripper 2950X (CPU PASSMARK:18513), NVIDIA Geforce GTX 2080 GPU (PASSMARK 3D Graphics:18354.8) , 16GB DDR4 RAM
Game_Making
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Joined: 7th Oct 2016
Location: Canada
Posted: 3rd Jul 2020 18:34
Help! Looking to try cybernecsense's "the_shopkeeper" script described/tested in this YouTube Video. Does anyone have the link?

Wish I could search the forum more easily.
PC SPECS: Education 10 Home 64-bit, Intel AMD Ryzen Threadripper 2950X (CPU PASSMARK:18513), NVIDIA Geforce GTX 2080 GPU (PASSMARK 3D Graphics:18354.8) , 16GB DDR4 RAM
Zip_Buckley
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Posted: 4th Jul 2020 09:28
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Game_Making
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Joined: 7th Oct 2016
Location: Canada
Posted: 5th Jul 2020 11:27
Great thank you for finding the link and posting. It was very useful for getting repeated sound files rather than the single play Sound Zone.

Does someone here know a link to a discussion or script for creating a "No Weapons Zone" area? I can't find anything so far.
PC SPECS: Education 10 Home 64-bit, Intel AMD Ryzen Threadripper 2950X (CPU PASSMARK:18513), NVIDIA Geforce GTX 2080 GPU (PASSMARK 3D Graphics:18354.8) , 16GB DDR4 RAM
3com
6
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Joined: 18th May 2014
Location: Catalonia
Posted: 5th Jul 2020 13:31
Quote: "Does someone here know a link to a discussion or script for creating a "No Weapons Zone" area? "

Yes.
Quote: "I can't find anything so far."

You'll have to improve your searches.

A clue:

If something like someone living in Alaska and asking someone, hey somebody knows where can I find some ice?
You are posting in the Smallg's thread rather than in the script section, and I guess you know why.

Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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Moorcam
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Joined: 13th Jul 2020
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Posted: 13th Jul 2020 17:21
Hey SmallG,

Scripts are awesome man. Great job.
I am particularly interested in the Allie and Enemy script. However, I can't get it to work and get this error about attempting to compare nil with number.

From ally.lua I the issue is with this line - 122:



And enemy.lua, Line 128:



Any help would be greatly appreciated.
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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 14th Jul 2020 18:13
comment out those lines, then place this in the script;

Text(11,11,3, bullet[e])
Text(22,22,3, bullet_target[e])
Text(33,33,3 hit[e])

See which one brings up an error and respond with that next!

((if you have the first one set an error, then--
comment out that first one and run again to the 2nd one and see if
that shows error-- repeat to the third line.))

Notate all that happens here for further help.
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Moorcam
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Joined: 13th Jul 2020
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Posted: 15th Jul 2020 08:38
Thanks GubbyBlips

Quote: "
scriptbank/ally.lua:140; <eof> expected near 'end'
scriptbank/enemy.lua:146; <eof> expected near 'end'
"


Get the same for each line I remove.
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GubbyBlips
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Posted: 15th Jul 2020 15:57

Those are errors because the "if" line was commented out to not operate.
You would need to also comment the "end" part connected to each "if".

But.......
Before we go any further, please verify that all your entities that are used
with these scripts are set to "always active" = yes. If you have to change that,
now try the original script without the comments and see what happens.

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Moorcam
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Joined: 13th Jul 2020
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Posted: 19th Jul 2020 10:17
CubbyBlips, you my friend are a legend.
Make them always active did the trick. Thank you so much.
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IvanKats
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Joined: 28th Jul 2020
Location: Russia
Posted: 4th Aug 2020 21:43
How do I make the blood stay on the ground and what kind of texture is it? Where can I get some info about this kind of texture?
smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 5th Aug 2020 19:22
it uses decals which you should have in a decals folder - you can add your own there.
open the script and adjust the settings to make it stay longer
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
IvanKats
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Joined: 28th Jul 2020
Location: Russia
Posted: 11th Aug 2020 20:50
Hello, smallg! I modified your respawn scripts to make it look like you shoot drones and they shut down and then they reboot. Or maybe I should use some different scripts.
Modified ai_respawn


Modified ai_respawner

With these scripts they first freeze after 1 shot even though they are alive. After I've killed them they make the shut down sound, respawn with standard strength and can be killed with 1 shot. Please help!
smallg
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Posted: 12th Aug 2020 18:10
sorry i no longer have GG classic and don't plan on returning until GG Max is in a fully released state - as i have a completely new system i do not have any of my old stuff or any need to use classic so if i do add / rework any future scripts they will be for GG Max - so please post any questions or requests to the general forums for now

perhaps best if this thread is locked in the meantime.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Mad_Viking
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Joined: 4th Aug 2019
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Posted: 23rd Sep 2020 06:21
Hello,
I have a question about the Portal Gun script.
After the latest GameGuru update I cannot seem to get this script to work.
Any ideas?
Thank you.



Mad_Viking
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Posted: 23rd Sep 2020 06:44
Great night vision! will it work at any resolution?
smallg
Community Leader
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Posted: 2nd Oct 2020 15:25 Edited at: 4th Oct 2020 14:59
well as GG Max is nearing a working state i am back to update some old scripts
with that in mind i have added a paypal donation button to the first post here and any contribution is greatly appreciated - will definitely help keep the motivation up and show you are keen to see max get new and / or updated scripts too

first up is the flashlight script which has been rewritten to be much more user friendly with the new dynamic lua system

make sure you have the flashlight entity always active = yes
make sure you have your images in "scriptbank\smallg\images\\flashlight" - required images are at least "flashlighton.png" , "flashlightoff.png" and "battery100.png"
if you want to animate your battery you need to name the images "battery0.png" to "battery100.png" with the number representing the battery % to show.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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Bored of the Rings
GameGuru Master
16
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Joined: 25th Feb 2005
Location: UK
Posted: 2nd Oct 2020 19:12
Happy to make a donation, awesome scripts as usual. Will do it once wee boy in bed. Thanks smallg, I need to get back to scripting again when I get more time.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++ VS2019, SQL, PL-SQL, JavaScript, HTML, Three.js, others
Hardware: ULTRA FAST Quad Core Gaming PC Tower WIFI & 16GB 1TB HDD & Win 10 (x64), Geforce GTX1060(3GB). Dell Mixed Reality VR headset, Aerodrums 3D
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Bored of the Rings
GameGuru Master
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Location: UK
Posted: 2nd Oct 2020 19:18
Donation made via PayPal.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++ VS2019, SQL, PL-SQL, JavaScript, HTML, Three.js, others
Hardware: ULTRA FAST Quad Core Gaming PC Tower WIFI & 16GB 1TB HDD & Win 10 (x64), Geforce GTX1060(3GB). Dell Mixed Reality VR headset, Aerodrums 3D
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smallg
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Posted: 2nd Oct 2020 20:25
@BOTR thanks for the donation and thanks for the feedback on the script! if you have any script you would like to see remade or added to the collection for Max in the near future do let me know
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
GraPhiX
Forum Support
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Joined: 15th Feb 2005
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Posted: 2nd Oct 2020 20:51
Donation Made - Thank you for all the scripts you do make
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-9700K @4.2GHz - 64GB DDR4 RAM - GeForce RTX 2070 SUPER 8GB - 2TB NVe, 1TB NVe, 2TB Hybrid Data Drive
Test PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
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smallg
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Posted: 3rd Oct 2020 16:06 Edited at: 4th Oct 2020 15:02
hunger and thirst system for todays addition
completely separate scripts so you can have 1 without the other if needed but they follow the same logic so adjusting them is easy and logical

assign hunger.lua and / or thirst.lua to objects which are always active = yes and make sure you have at least "scriptbank\\smallg\\images\\thirst\\thirst100.png" and / or "hunger100.png" as required
as before you can make as many images as you wish for your animations but follow the naming of hunger0.png ~ hunger100.png

this same system can be used for many other scripts with some simple renaming - e.g. temperatures, fear, oxygen etc and i will likely supply these too
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 4th Oct 2020 14:51 Edited at: 4th Oct 2020 15:06
fixed some issues with the previous scripts (mainly not respecting the icon size changes made in the editor) and moved the images to separate folders to make things more organised as there can be a lot of images now (download from the relevant posts).

new addition is a cold script and a heat zone script so you can freeze the player to death unless he reaches the zones to bring his temperature back up

follows the same logic as the other scripts but this one shows how you can use zones and full screen images to easily make the scripts feel very different.
so again make sure you have always active = yes and at least "scriptbank\\smallg\\images\\cold\\cold100.png"
for better effects of course you can use better images and more images from 0-100 to improve the transitions

note: max zones only support 1 sound right now but hopefully in future they will get more so the script should be able to have an initial sound on entering the zone and then a repeating sound (i.e. like some sort of relief speech followed by a looping steam sound etc)
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 5th Oct 2020 17:52 Edited at: 5th Oct 2020 17:52
new script to show a timer (e.g. for level completion before time limit) with flashing text and will damage/kill player if timer reaches zero
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 8th Oct 2020 19:23 Edited at: 8th Oct 2020 19:28
new version of the kill x enemies quest - uses the Spawn system to automatically give rewards so can easily be used with many items with no code needed and with the option to repeat the quest for grinding exp or rewards etc (doesn't currently respawn the enemies but if you would like me to see about adding that function too let me know)

make the quest giver always active = yes if you encounter issues with it not counting the kills
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
smallg
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Posted: 9th Oct 2020 16:15 Edited at: 10th Oct 2020 13:57
had a request to bring the portal gun script to max so i'm working on that *edit - see next post*
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
smallg
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Posted: 10th Oct 2020 13:53
version 1 of the portal gun script can be used and i will add projectile version soon (don't tick the isprojectile box or the portal gun will not work)

for the animation name your images "teleport_000.png" ~ "teleport_099.png" and place in "scriptbank\\smallg\\images\\teleport\\"
(or modify the ones i provided)
they will default to full screen and i think this should be ok for most uses but i can expose the position and size settings if needed - let me know

needs improvements in max to really be better in terms of rotating the portals and of course actually using particles or decals as the portals - right now it is just able to use normal entities only (i believe decals will work already but i don't have any that work in max yet so can't test it)
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 11th Oct 2020 13:03
locked item script & unlock item script so you can set items to be locked until a prerequisite item is picked up
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 11th Oct 2020 16:22
sneak peak at the new script i'm working on
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
smallg
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Posted: 12th Oct 2020 13:22
here is version 1 of the radial inventory which you can use as a weapon selection wheel

it does require you use a slightly different version of the weapon.lua script on your collectable weapons as it needs to call a function in the inventory script
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 13th Oct 2020 17:04 Edited at: 13th Oct 2020 17:07
a script to easily animate your items / pick ups in game (i.e. make them spin and hover)


note there is a bug with the 'weapon.lua' script and the 'require' command in that the init_name() function doesn't get called so to use with the stock weapon.lua script you will need to add

just under
function weapon_main(e)
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 14th Oct 2020 13:50
new version of the stealth AI suit which will work in Max

works with the stock AI without any need to adjust the stock code so any weirdness seen in the video is purely due to bugs in Max and should get fixed automatically as the engine gets updated.
doesn't feature the particles like the old one but may add them back at a later date
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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GubbyBlips
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Posted: 14th Oct 2020 16:58
That's interesting smallg. Nice work.
Maybe in time, with MAX, there will be a chance to adjust the shaders
or something with lua? And then entities (and characters) could be set
to look very ghostly-- instead of just disappearing for a short time.
You would just see muzzle flash, and a sort of fog outline...

Also... your CPU is not fainting and going into shock- as has been
reported by so many others?
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smallg
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Posted: 14th Oct 2020 17:55
would be cool but i don't really understand shaders though it is sort of possible to send shader variables in classic (not sure if it's currently implemented in max or not) so in theory it is already possible.

nah, max runs fine for me, just a little (or a lot) buggy and rather slow considering it's supposed to be "faster"
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
smallg
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Posted: 15th Oct 2020 19:12
sneak peak for the next script currently being rewritten for max
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Pirate Myke
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Posted: 15th Oct 2020 22:39
Very nice Smallg. Great stuff.
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 32GB RAM, Nvidia gtx1050ti 4gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




smallg
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Posted: 16th Oct 2020 15:36 Edited at: 16th Oct 2020 15:39
version 1 of the motion tracker is available now
requires "display.png" and "motion.png" and either "overlay.png" (for non-animated) or "motiontracker_000.png" (for animated version)
use _000 ~ _099 for your animation (as with the previous scripts if you don't want to do all the images you can simply do _010 _020 etc)
or make sure to replace all images in the .zip with your own

as the animated tracker can take a while to load it's best to use images that have been optimised (i.e. reduce the size as much as possible)
obviously you can't use the provided images in your games as it's taken from Alien Isolation
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 19th Oct 2020 13:47 Edited at: 19th Oct 2020 14:09
in keeping with the Alien Isolation theme i'm slowy recreating basic versions of the security mini games
first one is the stop the bar/dot mini game which is a reaction based game

sorry for the loud beeping sound effect.. it is quite loud in the recording
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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GubbyBlips
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Posted: 19th Oct 2020 16:43
Looks challenging toward the end level! It's good to see some interesting
concepts issued. How do these work in GG Jr Class? I guess the best way
to know is to check and see.
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smallg
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Posted: 19th Oct 2020 19:20
you can adjust the difficulty in the script but yes, can definitely be too fast
Max scripts should work fine in GG classic, you just need to change the values in the init(e) rather than being able to do it in the editor - if you do test it and find any issues let me know
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
smallg
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Posted: 20th Oct 2020 16:30
picture sequence lock puzzle mini game
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 22nd Oct 2020 18:15
new mini game script for squashing bugs

rotation of the bugs isn't working so they aren't able to look in the direction of travel for now but the code is there, just need to uncomment it if it gets fixed
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 25th Oct 2020 18:29
teleporter / quick travel script
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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Pink Panther
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Posted: 26th Oct 2020 18:37
Love that "stop the dot mini game smallg! I have used so many of your scripts over the years and you have helped me to tweak some of my own. So glad you continue to share your talents with the community. I just made of donation to Paypal to show my appreciation! Thanks again
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smallg
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Posted: 26th Oct 2020 20:01
Thanks, I am enjoying making the sprite based scripts ☺️
There's a lot of missing (or at least not yet working) functionality in Max just yet so some of the scripts I would like to do need to wait but it'll get there.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
smallg
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Posted: 28th Oct 2020 17:24
Maze / dungeon type mini game to unlock doors
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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smallg
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Posted: 29th Oct 2020 17:50
recreating a version of breakout in max.. definitely need some better physics logic for when it hits the blocks but otherwise it's working well
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
bluemeenie195
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Joined: 28th Oct 2018
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Posted: 29th Oct 2020 18:02
Awesome scripts as usual smallg
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