3rd Party Models/Media Chat / [STICKY] EyeFly's FREE Stuff

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EyeFly
2
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 23rd Jul 2022 05:00 Edited at: 27th Jul 2023 08:43
I decided to just make a page for ALL my free stuff. I didn't want to fill up the list with a bunch of my posts. So I will be posting LINKS to ALL my free stuff here from now on. Models will be posted to this page. Scripts will only be linked here, and posted in the script section. Check back from time to time and see if I posted anything new.

Links to my FREE stuff: UPDATED - 7/27/2023

(1) [FREE] Button -and- Behavior Script
(2) [FREE] Spawnable Trigger Zone -and- Remove Entity By Name Zone
(3) [FREE] Remove Entity By Name Button
(4) [FREE] Remove Entity By Name Switch - Behavior Script
(5) [FREE] Show or Hide Entity By Name Switch - Behavior Script
(6) [FREE] Two Old Angled Button Pack
(7) [FREE] Flicker Light Plus Behavior Script
(8) [FREE] Flicker Light And Entity Behavior Script
(9) [FREE] Flicker Entity Behavior Script
(10) [FREE] Flicker Entity Self Behavior Script
(11) [FREE] Backrooms Build Pack -and- Decals
(12) [FREE] Old Industrial On/Off Button Switch
(13) [FREE] New Industrial On/Off Button Switch
(14) [FREE] Stone Potion Bottles Pack - 6 Colors
(15) [FREE] Medieval Potion Bottles Pack - 6 Colors
(16) [FREE] Almond Water - Health Pick-Up For Backrooms Games
(17) [FREE] Old Almond Water - Health Pick-Ups For Backrooms Games
(18) [FREE] Syringe Style Health Pick-Ups - 6 Colors
(19) [FREE] Sci-Fi Med Pack
(20) [FREE] Rx Pill Bottle - Yet Another Health Pick-Up
(21) [FREE] Background Timer With Global Values - Script/Behavior
(22) [FREE] Collection Count Switch - Script/Behavior
(23) [FREE] Get Player Distance Traveled With Global Values - Script/Behavior
(24) [FREE] Background Delay Timer 5 Pack - Script/Behavior
(25) [FREE] Search Object and Search Object Delayed - Script/Behavior
(26) [FREE] Delay Logical Connection Timer - Script/Behavior
(27) [FREE] Hide Player Hud - Script/Behavior
(28) [FREE] Destroy Object Logical Connection - Script/Behavior
(29) [FREE] Count Activated - Script/Behavior
(30) [FREE] Switch Script With Single Or Multi Use Option - Script/Behavior
(31) [FREE] Patrol Drone Pack - Patrol Drone Script
(32) [FREE] Sci-Fi Themed Build Pack
(33) [FREE] Frame Finder Maxv2.0 - Script/Behavior
(34) [FREE] Object Animation Player - Free Version - Script/Behavior
(35) [FREE] New Potion Bottles Pack - 6 Colors
(36) [FREE] Low_Bit Dungeon Crawler Pack
(37) [FREE] Low_Bit Dungeon Crawler Weapon Pack
Thanks For Looking!
Keep Making Stuff You Enjoy.
EyeFly
2
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 23rd Jul 2022 05:03 Edited at: 24th Jul 2022 05:47
[FREE] Remove Entity By Name Button

It's just like my other button but this one will remove all entities with the name you type in the box. It can be used as a regular button/switch other than that. But only while removing an entity. READ the behavior DESCRIPTION for INSTRUCTONS.
EyeFly

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EyeFly
2
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 23rd Jul 2022 05:13 Edited at: 23rd Jul 2022 06:32
[FREE] Remove Entity By Name Switch - Behavior Script

Update: I made a change to the description. It said it will remove all entities with the same name. It will not. It only removes the first entity added to the game world with the name given.

It's just like a regular switch but this one will remove an entity with the name you type in the box. It can only remove one entity unlike my Remove Entity Button. I can't get it to remove all. It can be used as a regular button/switch other than that. But only while removing an entity. READ the behavior DESCRIPTION for INSTRUCTONS.
EyeFly

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EyeFly
2
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 23rd Jul 2022 05:21 Edited at: 23rd Jul 2022 06:12
[FREE] Show or Hide Entity By Name Switch - Behavior Script

It's just like a regular switch. But this one can show an entity that's set to not show at start or hide an entity that's already spawned, with the name you type in the box. It can both show and hide an entity. Not one or the other. It can only show or hide ONE entity. It can be used as a regular button/switch other than that. But only while showing or hiding an entity. READ the behavior DESCRIPTION for INSTRUCTONS.
EyeFly

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EyeFly
2
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 23rd Jul 2022 06:25
Realized I should have posted my scripts/behaviors in the script section (duh). Will do that from now on!
Should I post ONLY models here? Or can I post Models and their scripts like the button? Or should I put them in the script section?
I'm confused. lol. Any help with that would be great. Until then I'll continue to post only scripts in the script section and models and their scripts here.
EyeFly
warlock12
7
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Joined: 12th Sep 2016
Location: Argentina
Posted: 24th Jul 2022 21:02
I should say a lot more things... but I'm bad at the English language and I got lazy to open the google translator: VERY Generous and Ingenious! Interesting proposals!
The game is a serious thing (El juego es una cosa seria)
synchromesh
Forum Support
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Posted: 25th Jul 2022 00:55
Quote: "Realized I should have posted my scripts/behaviors in the script section (duh). "

Probably but there so cool your forgiven
Make yourself a thread. Any that start to to give a good supply i will make Sticky.
No one ever really leaves.
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EyeFly
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 25th Jul 2022 06:01
Awesome! Thanks for the response.
EyeFly
EyeFly
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Location: Oregon, United States
Posted: 25th Jul 2022 09:38 Edited at: 25th Jul 2022 09:42
[FREE] Two Old Angled Button Pack

Here's a couple of more buttons I made. Just practicing modeling and texturing. The pack come with my button script too. But you only need the entity folder if you already have my original button. Sometimes one of them might have trouble finding the flat surface at first. If that happens just place it down ,then rotate it, and it will correct itself. I don't know why it does that. But it's usually only one of them. And they both use the same model DBO and identical FPE files except the lines for the base textures.
Either way, they work fine. I hope you like them!



Keep Making Stuff You Enjoy.

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EyeFly
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 1st Aug 2022 20:29 Edited at: 1st Aug 2022 22:35
[FREE] Flicker Light Plus Behavior Script

Hello Everyone!!

I made a few scripts that overhaul the flicker light (and more) behavior and give you better control over it. The first one is Flicker Light Plus. It's Just as the name implies. It is just the regular flicker light but better.

New Key Features:
1. Change the flicker Mode from flicker On to Flicker Off.
2. Adjust the flicker delay.
3. Two 3d sounds that play when the light flickers.

Original controls are still there too. It works just like any other light.

I hope you find it useful!
Thanks For Looking!



Keep Making Stuff You Enjoy.

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EyeFly
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 1st Aug 2022 20:40 Edited at: 2nd Aug 2022 03:47
[FREE] Flicker Light And Entity Behavior Script

Hello Everyone!!

I made a few scripts that overhaul the flicker light (and more) behavior and give you better control over it. The second is Flicker Light And Entity. It's Just as the name implies. It flickers the light and an entity. Perfect for making a "light source" flicker with the light. It's my Flicker Light Plus script with extra features.

New Key Features:
1. Flicker entity (Entities) by name.
2. Change the flicker Mode from flicker On to Flicker Off
3. .Flicker entity (Entities) opposite to light Yes or No.
4. Adjust the flicker delay.
5. Two 3d sounds that play when the light flickers.

Original controls are still there too. It works just like any other light.

I hope you find it useful!
Thanks For Looking!



Keep Making Stuff You Enjoy.

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EyeFly
2
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 1st Aug 2022 20:45 Edited at: 2nd Aug 2022 03:50
[FREE] Flicker Entity Behavior Script

Hello Everyone!!

I made a few scripts that overhaul the flicker light (and more) behavior and give you better control over it. The third is Flicker Entity. It's Just as the name implies. It flickers entities. And it does it by name. It can flicker multiple entities with the same name. Fully adjustable just like the others.

Key Features:
1. Flicker entity (entities) by name.
2. Change the flicker Mode from flicker On to Flicker Off.
3. Adjust the flicker frequency.
4. Adjust the flicker delay.
5. Two 3d sounds that play when the light flickers.

I hope you find it useful!
Thanks For Looking!



Keep Making Stuff You Enjoy.

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EyeFly
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 1st Aug 2022 20:49 Edited at: 1st Aug 2022 22:34
[FREE] Flicker Entity Self Behavior Script

Hello Everyone!!

I made a few scripts that overhaul the flicker light (and more) behavior and give you better control over it. The fourth is Flicker Self. It's Just as the name implies. It flickers the entity the scripts is on. Fully adjustable just like the others.

Key Features:
1. Flicker entity.
2. Change the flicker Mode from flicker On to Flicker Off.
3. Adjust the flicker frequency
4. Adjust the flicker delay.
5. Two 3d sounds that play when the light flickers.

I hope you find it useful!
Thanks For Looking!



Keep Making Stuff You Enjoy.

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RuckUp
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Joined: 30th Jun 2022
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Posted: 1st Aug 2022 22:51
awesome work!!!!!!
PM
smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 9th Aug 2022 23:25
nice job there, looks like a great addition for horror fans
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
EyeFly
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Location: Oregon, United States
Posted: 10th Aug 2022 01:39 Edited at: 10th Aug 2022 01:40
Thank you, smallg!
Keep Making Stuff You Enjoy.
EyeFly
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Location: Oregon, United States
Posted: 12th Aug 2022 02:58 Edited at: 14th Aug 2022 00:55
[FREE] Backrooms Build Pack -and- Decals

UPDATE: After further testing, I have noticed an issue. You need to rotate the parts (especially the shafts) to the angle you want them BEFORE you place them. Otherwise the parts will get misaligned a tiny bit and a gap will be visible at the seems if you rotate them after you place them. This seems to be an issue with GGMax and not the parts. The parts snap together correctly until you rotate them after placing them down. I have added an updated README with this info to the downloads.

Hello again!!
Here's a free Backrooms Build Pack. It's my first large scale modeling project. I'm still learning a lot every day.

This pack includes a total of 74 assets (63 Build Parts and 11 Decals). There's several different walls, floors, and shafts. Plus other parts to make a custom backrooms level or game. Included in the pack is a README text file with a grid settings guide/cheat sheet to make sure the parts snap together properly. I've also made a video that goes over the basics and a quick build to show some of the parts put together. I tried to make parts to cover as many bases as I could think of. The project quickly ballooned out of control and I ended up making far more parts than I originally planned on. lol.

I'm Very Sorry! The pack is in 7 parts. You only need to extract the first file. But you need to download them all first. (I couldn't get a single file to upload. The biggest file I could upload was 99Mb. 7 files at 634Mb total compressed and 756Mb total when unpacked)

I hope you like it!
Thanks For Looking!



Keep Making Stuff You Enjoy.

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Pink Panther
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Posted: 12th Aug 2022 17:57
That is an amazing pack and very generous of you to share your talent! Thank you!
PM
EyeFly
2
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Location: Oregon, United States
Posted: 12th Aug 2022 19:26
No problem! And I'm glad you like it!
Keep Making Stuff You Enjoy.
Hamada
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Posted: 19th Aug 2022 05:31
Amazing work well done and thanks so much.
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granada
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21
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 19th Aug 2022 17:52
You’re a busy man ,cool work going on

Dave
Windows 10 Pro 64 bit
AORUS B550 Master Motherboard
GeForce RTX™ 2070 GAMING OC 8G
AMD Ryzen 9 5950X 16-Core Processor 3.40 GHz
128 GB DDR4 RAM
3840 x 2160 ,60 Hz
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EyeFly
2
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 21st Aug 2022 07:56
[FREE] Old Industrial On/Off Button Switch

Yet another switch for your collection!

Getting a little more practice animating. I used two moving parts this time. lol.
This switch is an industrial style switch for something like turning a machine on and off. It uses the stock switch script/behavior.
Enjoy!

Thanks For Looking!

Keep Making Stuff You Enjoy.

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EyeFly
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 21st Aug 2022 08:01
[FREE] New Industrial On/Off Button Switch

Yet another, another switch for your collection! (New Condition)

Getting a little more practice yadda yadda yadda. I used two moving blah blah blah. lol.
This switch is an industrial style switch for something like turning a machine on and off. It uses the stock switch script/behavior.
Enjoy!

Thanks For Looking!

Keep Making Stuff You Enjoy.

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EyeFly
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 21st Aug 2022 08:10
Quote: "You’re a busy man ,cool work going on

Dave"


Thank You! Yah, I like making stuff. lol. I've gotten plenty of free stuff from the community. It's nice to give back when you can. Making stuff to give away gives me a reason to practice.
Keep Making Stuff You Enjoy.
EyeFly
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Location: Oregon, United States
Posted: 22nd Aug 2022 03:52 Edited at: 22nd Aug 2022 04:31
[FREE] Stone Potion Bottles Pack - 6 Colors

Here's a pack of potion bottles for your medieval games. All are set up as health packs. But you can use them for whatever you want (health, stamina, magic, etc...). All textures are 1k. Only 14.1Mb Zipped and 18.9Mb Unpacked. I made the file size as small as I could. All bottles use the same DBO model and share some texture assets (like Normal Maps and Surface Maps) to save on file size.

I hope you like them!
Thanks For Looking!



Keep Making Stuff You Enjoy.

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EyeFly
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Location: Oregon, United States
Posted: 24th Aug 2022 22:38
[FREE] Medieval Potion Bottles Pack - 6 Colors

Here's another pack of potion bottles for your medieval games. All are set up as health packs. But you can use them for whatever you want (health, stamina, magic, etc...). All textures are 1k. Only 17.5Mb Zipped and 25.6Mb Unpacked. I made the file size as small as I could. All bottles use the same DBO model and share some texture assets (like Normal Maps and Surface Maps, etc...) to save on file size.

I hope you like them!
Thanks For Looking!

Keep Making Stuff You Enjoy.

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EyeFly
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Location: Oregon, United States
Posted: 24th Aug 2022 22:58 Edited at: 28th Aug 2022 04:11
[FREE] Almond Water - Health Pick-Up For Backrooms Games

UPDATE 8/27/2022 UPDATE UPDATE 8/27/2022 UPDATE UPDATE 8/27/2022 UPDATE UPDATE 8/27/2022 UPDATE

I have updated the dbo file to a smoothed model. the bottle and cap look much better now. THANKS TO TEABONE for letting me know about smoothing! You upped my modeling game a ton!

Hello again! I hope you aren't getting tired of me yet! LOL. Here's an Almond Water model I made for my backrooms game. I figured I should share it too. I tried to make it look very similar to the real thing. Not an exact copy. Just inspired by. I'm pretty happy with it. I'm still learning a lot every time I make something new.

And thanks for all the positive words about my stuff. It's greatly appreciated.





Keep Making Stuff You Enjoy.

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EyeFly
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Location: Oregon, United States
Posted: 25th Aug 2022 22:14 Edited at: 28th Aug 2022 04:10
[FREE] Old Almond Water - Health Pick-Ups For Backrooms Games

UPDATE 8/27/2022 UPDATE UPDATE 8/27/2022 UPDATE UPDATE 8/27/2022 UPDATE UPDATE 8/27/2022 UPDATE

I have updated the dbo file to a smoothed model. the bottle and cap look much better now. THANKS TO TEABONE for letting me know about smoothing! You upped my modeling game a ton!

I made a couple of companion Almond Water textures. One is "Moldy" Almond Water and the other is "Toxic" Almond Water. Maybe give less health for the moldy and even less with the toxic along with a negative effect. Just an idea.

Thanks For Looking!



Keep Making Stuff You Enjoy.

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EyeFly
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 30th Aug 2022 18:04
[FREE] Syringe Style Health Pick-Ups - 6 Colors

Another health pick-up pack. Not much to say about them. They're just like any other health pick-up. I hope you find a use for them! 3.17Mb zipped and 5.71Mb unpacked.

Thanks For Looking!





Keep Making Stuff You Enjoy.

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EyeFly
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Location: Oregon, United States
Posted: 4th Sep 2022 07:07 Edited at: 4th Sep 2022 07:11
[FREE] Sci-Fi Med Pack

Because you can never have enough choices when it comes to game assets like health pick-ups. lol

This one is a take on a futuristic style med pack. Once again, this one uses the default health script.

Thanks For Looking!



Keep Making Stuff You Enjoy.

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EyeFly
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Location: Oregon, United States
Posted: 14th Sep 2022 01:22 Edited at: 14th Sep 2022 01:28
[FREE] Rx Pill Bottle - Yet Another Health Pick-Up

Figured I'd share this pill bottle I made. Nothing special. Just a low effort pill bottle I needed for a level. Just like all my other pick-ups, it's set up to be a health pick-up.

Thanks For Looking!



Keep Making Stuff You Enjoy.

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EyeFly
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Location: Oregon, United States
Posted: 10th Oct 2022 04:36
New Build Pack Coming Soon!!

I started working on a new Sci-Fi themed build pack today. Not sure how long it will take. But it shouldn't be too long. Here's a picture of what I've done so far. It's not much. But hopefully you can see the direction I'm going for. kind of an Industrial/Sci-Fi look. It will be modular just like the Backrooms Build Pack.

Keep Making Stuff You Enjoy.
warlock12
7
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Joined: 12th Sep 2016
Location: Argentina
Posted: 10th Oct 2022 17:41
Wow! Eso se vé VERY GOOD! Great job! Big HUg!
The game is a serious thing (El juego es una cosa seria)
supoe
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Posted: 3rd Nov 2022 17:24
Hello! I was wondering if you could make the backrooms pack available as obj or fbx? I know it's meant for ggmax originally but if it's fine with you, it would come to be very useful (for unreal engine for example), with credit for your work of course.
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EyeFly
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Posted: 9th Nov 2022 18:11 Edited at: 9th Nov 2022 18:14
@supoe I would if I could. Unfortunately I don't have the models anymore. I deleted them after I finished the pack. I still have the blend file, but I made a lot of changes to parts to make other parts and thus I don't have the original parts saved in the blend file anymore. I'd have to remake at least half of the pack to give them to you. I really wish I could. I'm sorry. However, That was one of my earliest attempts at making fully textured models for a game. It was not that difficult to learn and it was actually a fun time. Although, I admit, I had some modeling experience from making my own 3d printable things for my drones and around my house. So I had a foothold on how to use Blender already. But if you don't know how to use Blender, there's a ton of videos on how to use it. And making those assets was actually a low level project. It was mostly just blocks for the most part. I just made them fit into a 2x2 meter cube inside blender. With the objects origin at the center of the world so the object could rotate on it's mid point. That way the objects lined up when they were moved 2 meters or moved and rotated 90 or 180 degrees. The hardest part was learning to texture the parts. And that wasn't that hard once I understood it. Look into UV unwrapping and making PBR textures. Once again, I'm sorry I can't help you. I hope this helps you to get started making your own assets. It's really fun once you get it. I can make just about anything now. And I'd say it took me about 6 to 8 months in my spare time ( mostly at night ) to teach myself to make stuff at a level that I feel confident sharing it. I've been working on my new build pack for weeks now ( 318 parts finished and GGMax ready so far and many more to go ). So it can take some time to make stuff. But it's worth it. Being able to make custom assets for your game is worth the time investment.

Keep Making Stuff You Enjoy.
EyeFly
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Posted: 27th Nov 2022 06:17 Edited at: 19th Jul 2023 21:51
[FREE] Patrol Drone Pack - Patrol Drone Script

UPDATE: I fixed the patrol drone script so it should show up in the selection list now.

Hello.

Here's a pack of Patrol Drones to bring some life to your levels. They come with a custom script called (no surprise) Patrol Drone. LOL. The script is just like the standard patrol script but I added the functionality of the Loop3dSound script added. That way you can have the sound travel around with the drone. There is also a drone sound effect to add to the behavior. There's 8 drones with 2 styles and 4 texture variants. These are also part of my Sci-Fi themed build pack that's coming out tomorrow.
The drones won't react to the player. They just follow the path made by flags. They're just set dressing.

Just a heads up. Don't use ANY other script on the drones. Some will crash GGMax when you use them. Some scripts require bones that the drones don't have.

Thanks For Looking!!





Keep Making Stuff You Enjoy.

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granada
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21
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 27th Nov 2022 16:44
That looks good , nice work

Dave
Windows 10 Pro 64 bit
AORUS B550 Master Motherboard
GeForce RTX™ 2070 GAMING OC 8G
AMD Ryzen 9 5950X 16-Core Processor 3.40 GHz
128 GB DDR4 RAM
3840 x 2160 ,60 Hz
PM
EyeFly
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Location: Oregon, United States
Posted: 27th Nov 2022 18:32
@granada thank you!
Keep Making Stuff You Enjoy.
EyeFly
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Location: Oregon, United States
Posted: 29th Nov 2022 07:26 Edited at: 19th Jul 2023 21:50
[FREE] Sci-Fi Themed Build Pack

UPDATE: I fixed the patrol drone script so it should show up in the selection list now.

I Never Thought I Could Do It, But I Did.... I Overcame All The 3d Models, Textures, And Scripts That Tried To Bring Me Down! Lol

This project quickly ballooned out of control (once again. lol) and I ended up making FAR more parts than I originally planned on. I just couldn't stop. I was having fun playing with textures. It took a long time to finish because I kept remaking parts as I came across issues or better ways to do stuff. I tried a couple new ideas with some of these parts.

I hope you like the pack and it helps people out. And thanks to everyone for encouraging me every step of the way. It makes it a lot easier to push myself to keep trying things and making mistakes and LEARNING from those mistakes! This project has been a "game changer" for my modeling abilities. Thank You!!!

This Sci-Fi Build Pack comes with lots of variety. The parts are grouped into categories like ceilings, floor, misc, and so on.
Included in the pack is a README text file with a grid settings guide/cheat sheet to make sure the parts snap together properly. I've also made a video that goes over the basics and a quick walkthrough of a small structure made from some of the parts in the pack.
The pack contains all PBR textures. Most are 2k. Some smaller objects are 1k.

Below is a list of the parts in the pack.
*Total Items = 540
*Buttons and Switches = 8 (2 styles with 4 texture variants)
*Ceilings = 18 (3 styles with 6 texture variants)
*Doors = 16 (door 1 & 2 with 6 texture variants, door 3 with 4 texture variants)
*Floors = 30 (5 styles with 6 texture variants)
*Floor Plates = 24 (4 styles with 6 texture variants)
*Frames (door and window) = 30 (multiple texture variants)
*Lights = 16 (4 styles with 4 texture variants)
*Misc = 86 (21 styles with multiple texture variants)
*Patrol Drones = 8 (2 styles with 4 texture variants)
*Pillars = 24 (2 styles with 6 texture variants and 2 Position variants (center and corner))
*Pipes = 64 (8 styles with 4 texture variants and 2 Position variants (top and bottom))
*Vents = 72 (12 styles with 6 texture variants)
*Wall Trims = 78 (13 styles with 6 texture variants)
*Walls = 60 (10 styles with 6 texture variants)
*Window Glass = 6 (2 styles with 3 texture variants)

The pack is in 10 parts. You need to download ALL parts then you only need to extract the first file ( "Sci-Fi Themed Build Pack.7z.001" ). I couldn't get a single file to upload. The biggest file I could upload was 99Mb. 10 files at 947Mb total (compressed) and 1.48Gb total when unpacked.

Thanks For Looking!!



Keep Making Stuff You Enjoy.

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warlock12
7
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Joined: 12th Sep 2016
Location: Argentina
Posted: 29th Nov 2022 17:20
Incredible work, the enthusiasm in the generation of environments and the nobility of sharing so much effort is very noticeable. I think many of us were speechless when we saw this news on the forum. Congratulations, thanks...? Everything is little. Whoever has modeled something knows the work that he carries out... and not only that... but to create elements that combine aesthetically with each other. It looks like we say for my country: "you're a great guy." (Eres un gran tipo). From Argentina I send you a big hug and the offer to help you in any way I can! One hand washes the other and between the two, they wash the face (we say here).

Increíble trabajo, se nota mucho el entusiasmo en la generación de entornos y la nobleza de compartir tanto esfuerzo. Creo que muchos quedamos sin palabras al ver ésta noticia en el foro. ¿Felicitaciones, agradecimientos...? Todo es poco. Quien ha modelado algo sabe el trabajo que lleva... y no sólo eso... sino crear elementos que combinen estéticamente entre ellos. Se ve que como decimos por mi país: "eres un gran tipo". Desde Argentina te envío un gran abrazo y la oferta de ayudarte en lo que pueda! Una mano lava a la otra y entre las dos, lavan la cara (decimos por aquí).
The game is a serious thing (El juego es una cosa seria)
EyeFly
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Location: Oregon, United States
Posted: 29th Nov 2022 18:11
@warlock12 thank you for the kind words. It's much appreciated.
Keep Making Stuff You Enjoy.
Kitakazi
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Posted: 30th Nov 2022 04:15
Wow great pack, and great scripts. Thank you!
EyeFly
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Location: Oregon, United States
Posted: 25th Jan 2023 09:14
Sorry for the lack of uploads. I've got some things in the works. I can't say what it is right now. But I'll get back to uploading soon!
Keep Making Stuff You Enjoy.
EyeFly
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Location: Oregon, United States
Posted: 24th Mar 2023 01:28
Hello again! It's been a bit. I'm still planning on keeping this page alive. I should be uploading some things soon.
Keep Making Stuff You Enjoy.
operation ex tempora
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Location: France
Posted: 27th Mar 2023 13:38 Edited at: 27th Mar 2023 13:47
Hello EyeFly,
glad to see you back on this forum.
Congratulations on all you do, and thank you for sharing it for free, it's very generous of you.
Given your skills far superior to mine, I would like to ask you a question:
-do you think it is possible to do, with Gameguru max, a 3D commando-like game, with display of enemy vision cones (see my image as an example)?
As the "view angle" and "view range" data are available in the "character settings", I was wondering if a script could make it possible to visualize them in the game.
Thanks in advance if you take the time to think about it.
I'm sorry for any mistakes, but English is not my native language, and I use "Google translation".
Cordially.

Mike Duke

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Mduking
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Posted: 6th Apr 2023 19:57
Thank you very much
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synchromesh
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Posted: 13th Apr 2023 02:29 Edited at: 25th Jul 2023 00:43
Quote: "Hello again! It's been a bit. I'm still planning on keeping this page alive."

I made it a Sticky .. Its not going anywhere anytime soon
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3com
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Location: Catalonia
Posted: 13th Apr 2023 12:26
Cool stuff! thanks for sharing.
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Neotracer
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Posted: 20th May 2023 15:38 Edited at: 20th May 2023 15:42
@EyeFly Great Stuff! Thank you!!!

I can't seem to find (35) [FREE] Object Animation Sequencer - Free Version - Script/Behavior...

Is it part of or tied into (34) [FREE] Object Animation Player - Free Version - Script/Behavior?
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EyeFly
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Location: Oregon, United States
Posted: 9th Jul 2023 22:32
@Neotracer Sorry, I took it down because Max changed something that broke the script.
Keep Making Stuff You Enjoy.

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