Product Chat / Panther Lite Soldier Module (passive)

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Defy
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Posted: 13th Jun 2018 18:52 Edited at: 11th Jun 2019 01:33
Updated Module released.

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Corno_1
GameGuru Tool Maker
13
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Posted: 13th Jun 2018 18:55
Downloaded and will look into it later today
Ebe Editor Free - Build your own EBE structures with easy and without editing any text files
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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 13th Jun 2018 23:19
Wonderful! Just downloaded
tdreisinger
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Joined: 23rd Jan 2018
Location: Indiana
Posted: 14th Jun 2018 03:57
Awesome! Thank you
Timothy D. Reisinger
granada
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Location: United Kingdom
Posted: 14th Jun 2018 10:06
Thanks Defy,I will grab it later

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Blacknyt46
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Posted: 14th Jun 2018 21:23
How did I miss this? Thanks Defy! I'll check it out.
Jim C
Defy
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Posted: 14th Jun 2018 22:31
@everyone. Welcome and thankyou.
Not Full release, though simple and easy to use to help set up new scenes in projects.
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Ertlov
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Posted: 15th Jun 2018 05:07
It really does nicely what it is supposed to do, I will play around more during the weekend.
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Bugsy
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Posted: 15th Jun 2018 06:23
so to clarify, this should simply replace all your stock AI scripts now

how much "enemies jumping through ground or spawning upto their neck in it" u dealin with?
synchromesh
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Posted: 15th Jun 2018 11:10
Quote: "so to clarify, this should simply replace all your stock AI scripts now "

I wouldn't … Just create a new folder and copy the characters in ….
I keep them separate so its easier to deal with
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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devlin
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Posted: 15th Jun 2018 18:14
Thank you
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Defy
16
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Posted: 16th Jun 2018 00:18 Edited at: 16th Jun 2018 00:51
Very welcome.

PL2.1 Update posted in the next 48hrs...
Also added to first post a semi tutorial video, some random commentary. Ebe initial detection and mixing up scene animations on the fly.
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GraPhiX
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Posted: 16th Jun 2018 01:05
thanks for this Defy watched your tutorial really liking your work
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Defy
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Posted: 28th Jun 2018 15:00 Edited at: 11th Jun 2019 01:34
Check first post for details

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Bugsy
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Posted: 28th Jun 2018 15:54
so with this, using waypoints near the player and triggering enemies near them when the player comes close will cause them to come from within their spawn room to exactly where the waypoint is? even if there's no path?
Defy
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Posted: 28th Jun 2018 23:10
Version 2.1 flipped way point functions. And a npc would not enter patrol mode, and force hunt. Even outside range values. So it's now been resolved, kind of cool, though not the results I wanted. Worked great for idle, however not available.
Version 2.2 has updated waypoints.
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Defy
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Posted: 29th Jun 2018 23:14 Edited at: 11th Jun 2019 01:35
Discontinued free mod, out of date.
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