Product Chat / Improved Isometric Rifle fire

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synchromesh
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Posted: 6th Jun 2017 00:10 Edited at: 6th Jun 2017 14:10
Ok after not being happy with a rifle that needs to have the crosshairs on the enemy in isometric mode I did a little playing with the RPG ammo and the rifle ..... the result was .... A rifle that fires projectiles ( speed set very fast so there not easily seen) and the ability to shoot and kill at any viewable distance.
Much more realistic I thought

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Jerry Tremble
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Posted: 6th Jun 2017 01:34
I don't know how you do it, but, it's very, very cool.
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Blacknyt46
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Posted: 6th Jun 2017 06:17
AWESOME! That looks perfect.
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Pirate Myke
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Posted: 6th Jun 2017 07:30
Very cool.
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Bored of the Rings
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Posted: 6th Jun 2017 07:32
awesome, great job Synchromesh
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Wolf
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Posted: 6th Jun 2017 12:50
Looks killer! Very good job.
DVader
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Posted: 6th Jun 2017 13:02
Works a treat by the looks! Nice one.


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3com
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Posted: 6th Jun 2017 14:24
Great synchromesh, well done!

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Stab in the Dark software
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Posted: 6th Jun 2017 19:46
Amazing scripting!
The coffee is lovely dark and deep,and I have code to write before I sleep.
synchromesh
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Posted: 6th Jun 2017 20:05
Quote: "Amazing scripting!"

LOL... Cant script to save my life .... Its all out of the box with a few modifications ..
Thanks for the thought though
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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seppgirty
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Posted: 6th Jun 2017 22:57
very cool!
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Gtox
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Posted: 7th Jun 2017 05:43
Good stuff - nice to do that without scripting.
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Peke
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Posted: 9th Jun 2017 12:57
I come back from the dead, and see this.. Nice work Syncromesh!

is it going to be a thing for us too, or are you going to keep it for yourself? (Won't blame 'ye if you did)
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synchromesh
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Posted: 9th Jun 2017 18:10
Quote: "is it going to be a thing for us too, or are you going to keep it for yourself? (Won't blame 'ye if you did)"

Its no secret and I will be happy to share but at the moment there is a small sacrifice which I was discussing with Lee first ..
Stay tuned and I will post how I did it .... Its pretty easy but like I said has one downside ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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synchromesh
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Posted: 10th Jun 2017 15:10 Edited at: 10th Jun 2017 15:11
Ok here is the way it works but please backup any of the folders I point you to.

1... Go to Gamecore \ guns \ modern\ shotgun ...Open the Gunspec text and add the projectile line under poolammo as shown below.
poolammo = shotgun
projectile = rpggrenade

The shotgun will now fire rpgammo ... So far simple

Now the next problem I had to work out was that its "not" the projectile that kills the characters on contact .... its the actual explosion.
To get around this I replaced the \ effectbank \ explosion \ explosion2.dds with a blank texture I have attached below

This is the downside due to hard coding ... You will lose your explosion effect unless anyone can find a workaround..
Finally ... Go to \ Gamecore \ Projectiletypes and edit the rpggrenade.txt

I set the projectile speeds to
; minimum speed in units/second of projectile when fired
speedMin = 9000
; maximum speed in units/second of projectile when fired
speedMax = 9000

and the radius of the blast to

; radius of damage effect if explosive
damageRadius = 20

After that all should work as in the video but like I said for the moment you wont have an explosion effect unless anyone can work around this..
Its all actually very easy and should only take you 5 mins to try out ... If anyone can improve it please post
The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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devlin
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Posted: 12th Jun 2017 22:10
Thank you for the info great work.
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Duchenkuke
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Posted: 13th Jun 2017 12:43
I was looking for something like this for quite some time. THANKS !!! You're awesome!
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Pirate Myke
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Posted: 13th Jun 2017 21:15
Excellent. Thank you.
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Peri
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Posted: 14th Jun 2017 10:43 Edited at: 28th Jun 2017 21:00
Thanks I hope we will get a full support for the top down shooters, BTW I notice when I tested it ,the bullet go high and if I am standing very close to the enemies its miss them, so I made some changes

1.accuracyY = 0
2.; effect of gravity of projectile
gravityModifier = 1

its still going up sometimes and miss from close range

any ideas?

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