Product Chat / Killquest Stuff

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Ravey
Retired TGC Developer
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Posted: 20th Dec 2015 17:03
Hi guys,

Here is the lua file and image I used for the killquest broadcast.

The lua file expects the pointer to be inside "Files\stuff" so don't forget to change the lua script if you want to put it elsewhere.
Dave Milton

TGC Team

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Pirate Myke
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Posted: 20th Dec 2015 17:34
Thank you.
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Isagabe
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Posted: 20th Dec 2015 18:33
Great broadcast. Thanks for the code.
3com
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Location: Catalonia
Posted: 20th Dec 2015 18:55
Thanks a lot Ravey for all the work you do.

Would be nice somebody with the needed time for to do those broadcast in a pdf file too.
In my case english not my firts lang, I've tried to understand the videos, with not to avail, and it is a pain, since I feel I'm missing something very interisting, intructive and necessary here.

At least with your script and the few things I can get from your vid, I'm able to build the puzzle.

Thanks again.

3com
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Belidos
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Playing: The Game
Posted: 20th Dec 2015 19:45
Is there saved broadcast anywhere? I missed it.
Pirate Myke
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Posted: 20th Dec 2015 19:56
http://www.twitch.tv/gamegurulee/profile
or
https://www.youtube.com/channel/UC1q1e3Q9IKMk4nDlAGb_5Jg
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synchromesh
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Posted: 20th Dec 2015 20:01
Or here ..

https://www.game-guru.com/live-streams
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
3D Media Maker
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Playing: The Game
Posted: 21st Dec 2015 08:34
Thanks guys, didn't know about that, i'll be catching up on them over xmas
Bored of the Rings
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Posted: 21st Dec 2015 10:06
Cheers Ravey, need to catchup on the broadcasts at some point.
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SoldierSeal
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Posted: 24th Dec 2015 02:29
great script
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Mariokiki
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Joined: 22nd Oct 2008
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Posted: 2nd Jan 2016 00:57
Hi,

Need help with this script please !

I understood the system of this script but everytime I run it I have the following message "Runtime Error 501"

I placed the pointer.png in "ScriptBank\Images\Stuff" folder.
I placed 1 object using the KillQuests script somewhere on the map. I added "Always Active = YES" on it.
I placed 3 objects targets (N° 4, 5, 6 changed in the script)
I placed 1 object Quester (N° 3 changed in the script)

I have only 6 objects in my map (including the start player marker)

Someone has an idea regarding this error message ?

I attached the script file...

Thanks !

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 2nd Jan 2016 14:42
Quote: "#define RUNTIMEERROR_IMAGEILLEGALNUMBER 501"


Re-check your entities numbers, maybe someone had changed, does you remove any entity?

I've not try this script yet, so I can not add many things about.

3com
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Pirate Myke
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Posted: 2nd Jan 2016 15:41
It is because the stuff folder should be in the files folder of GameGuru. That is where the call starts from.

Files/stuff/pointer.png

The actual path the script is calling.
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Mariokiki
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Posted: 2nd Jan 2016 23:02
Tanks Pirate Myke,

You mean the stuff folder should be in the files folder of GameGuru, like "levelbank, mapbank, scriptbank", etc... ?

I'have to test it right now !!

Else, If I want it in another folder, what is the syntax in the script please ?
exemple : if I want the stuff folder in the Scriptbank ?

THANKS !
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Mariokiki
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Posted: 2nd Jan 2016 23:09
Suggest in the script is :

pointerImage = LoadImage ( "scriptbank\\stuff\\pointer.png" ) if I want the stuff folder in the scriptbank folder, right ?

THANKS !
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Pirate Myke
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Posted: 2nd Jan 2016 23:10
"scriptbank\\stuff\\pointer.png"

Would look for the image pointer.png in the
game gurufiles/scriptbank/stuff folder
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Mariokiki
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Posted: 2nd Jan 2016 23:25
Thanks again, it works fine now !

You're the best !
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Pirate Myke
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Posted: 2nd Jan 2016 23:36
Glad it is working for you now.
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RvD
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Posted: 21st Feb 2016 16:54
Thank's ravey awesome script.
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RvD
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Posted: 23rd Feb 2016 23:45
The script is bugged.
I have been working with this script for like 3 days, but then i decided to start a new Level. When i did the only problem is the following who ever i attach the Script to, It don't show (press E to talk), First i though i missed up with the script too much so i re-downloaded it but then later it didn't work , i started another new level.. same issue .. On the first level when i pass through the door .. The door just teleports me back near the zombie and i press E normally, but when i removed the door .. i no longer get teleported and no longer can talk to the NPC.. I just really don't know what's wrong here is all the scripts i used.

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Pirate Myke
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Posted: 24th Feb 2016 05:12
Dont attach the script to the AI. Attach it to a dynamic always active object like a barrel. Then assign the object number of the ai in the script.
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RvD
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Posted: 24th Feb 2016 08:04
I don't understand, Can you please explain,
If i attached it to the barrel, How do i make the player talk to a certain NPC , Where do i put the npc entity that Player suppose to talk to .. ? just please in few lines explain so i can follow what you say.
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Belidos
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Posted: 24th Feb 2016 08:18
Watch the video that this script comes from, it explains in detail exactly what to do and why to do it.

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RvD
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Posted: 24th Feb 2016 09:55
I did it worked
Thank you so much.
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Yiell
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Posted: 14th Mar 2016 15:29
thanks, i needed this one.
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