Free Models and Media / [NEW]-[FREE !] Mega Pack 30 Decals HD (N°3) for GameGuru (AlgoStep Company)

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Devcore35
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Posted: 11th Jun 2015 19:07 Edited at: 23rd Jul 2015 00:58
Hello everyone!

Today our Company AlgoStep development team offers a MEGA PACK Animated Decals (x30 Decals) (No. 3) for GameGuru!

The plus is that the decals are in high definition (2K) for texture 16 frames (8K total) and entirely based on scripts and objects GameGuru !


You can use decals of this pack in your commercial or non-commercial games unlimited and always free; nothing is sold (because we are fully on free assets ^^)

/!\ /!\ /!\ATTENTION: The "Mega Pack Decals No. 3" is about 294 Mb : Once unzipped you will have at least 3 Go ~ of free space on your hard drive!



DOWNLOAD:

https://mega.co.nz/#!05xT1B6J!MtATA1VFvo1dI5_yNgHK2HFtJGITx2sU-klU-otJWco

INSTALLATION:

1 - Unzip "decals3.zip" that contains the "Decals3" folder and paste into "GameGuru \ Files \ entitybank \"

2 - That's it ! For the LUA scripting and animation FX 16 frames already exist in GameGuru V1.0 !

Enjoy !
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Jack T
GameGuru TGC Backer
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Posted: 11th Jun 2015 19:36
They're all just amazing, thank you for this wonderful pack!
I won't miss the fourth and last...
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Devcore35
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Posted: 11th Jun 2015 19:41
Thank you Jack T
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Isagabe
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Posted: 11th Jun 2015 20:47
So very generous. Thank you.
HarryWever
3D Media Maker
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Posted: 11th Jun 2015 22:25
well thats a awesome pack, thank you very much for this.
Harry

Harry
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Disturbing 13
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Posted: 12th Jun 2015 00:06
Thanks a million!


perelect
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Posted: 12th Jun 2015 09:05
Thanks,

I may be old, but at least my memory still ....hmmm

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JPH-GAMES
3D Media Maker
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Posted: 12th Jun 2015 09:35
big thank you

Devcore35
GameGuru TGC Backer
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Location: Rouen (76) - France
Posted: 12th Jun 2015 09:54
Thank you and happy that these packs you like Decals
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geistschatten
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Playing: GameGuru
Posted: 14th Jun 2015 14:07
These are amazing! I'm still anxiously awaiting the tornado, but these are enough to brighten any game developer's day!
Devcore35
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Posted: 14th Jun 2015 14:34
Yes I'm sorry ^^
We had problems with the design of the tornado as it is not volumetric.
We would like to ensure that the texture is a big giant cone all led in 16 frames in HD for a very nice realism but the trouble is that I have not found how to create a realistic tornado. So I postponed its release.

I hope the broadcast soon
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 14th Jun 2015 16:07
Thanls a lot Devcore35 for your amazing work!!!

Quote: "the trouble is that I have not found how to create a realistic tornado"


Ego many time I has old maya version, and I remember it has some effects to make realistic tornado, ignore nowaday since I have not Maya soft.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Colosso
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Posted: 15th Jun 2015 03:16
Thanks for the new toys!
Hold still so I can shoot you!
Bisella
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Location: Verona - Italy
Posted: 15th Jun 2015 09:32
Thanks a lot!!!!!!
very good work!!
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.
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bburgess
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Posted: 16th Jun 2015 03:21
Outstanding man !!! Thanks so much for all the hard work!
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Rabid
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Posted: 25th Jun 2015 06:03
looks good, downloading now, thanks Devcore35
Corno_1
GameGuru Tool Maker
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Posted: 25th Jun 2015 19:13
Thanks for your work. If you ever need something feel free to ask.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Devcore35
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Location: Rouen (76) - France
Posted: 10th Jul 2015 10:16
Hello,

Just a little information I think Decals Pack No. 4 will be available by the end of next week.

But I still miss an animation like "Tornado"; I can not make realistic with TimeLineFX

If a user of this software for an idea to create a beautiful tornado with a depth effect please thank you ^^
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Bored of the Rings
GameGuru Master
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Location: Middle Earth
Posted: 17th Jul 2015 12:08 Edited at: 17th Jul 2015 13:04
fantastic but I can't get the waterfall (it's just a light blue square) to work and the thumbnails don't show, all I did was copy the decals3 folder to entitybank and placed waterfall on hill. Isthere something I'm not doing?
[update]-I noticed i nthe FPE the .lua script is decal_flate.lua but this isn't present in my scriptbank directory. Does anyone have that script?
3com
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Posted: 17th Jul 2015 13:48
Quote: "I noticed i nthe FPE the .lua script is decal_flate.lua but this isn't present in my scriptbank directory. Does anyone have that script?"

I've also encounter that issue, I thought perhaps a typo and the coorrec script is "decal_flat.lua", but I noticed it just loop sound and nothing related with.

3com


Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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perelect
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Location: Australia
Posted: 17th Jul 2015 14:07
The waterfalls are actually water 2 and water 3.

The one labelled waterfall is just a flat plane of moving water.
They just mixed them up, id say.

As 3com said it should be decal_flat.lua
Which does nothing anyway.
Its the same as the default.lua, which you could also use instead.


decal_flat.lua

I may be old, but at least my memory still ....hmmm

Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528, AutoCAD, 3DsMax, Paint.Net,
Bored of the Rings
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Posted: 17th Jul 2015 14:56
Ah that great thanks all for your help I'll try again after work
Pink Panther
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Posted: 17th Jul 2015 17:16
Thank you! These are great!!
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yrkoon
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Posted: 17th Jul 2015 17:50
@Bored of the Rings You HAVE thumbnails ? I had to create them myself, just like for Decals2.

Could upload them, provided Devcore35 doesn't object to me doing that.
Some of them are a bit mediocre, like those for the rain and snow related decals, since they don't show up well against a black background.
Lives of great men all remind us we may make our lives sublime
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Devcore35
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Location: Rouen (76) - France
Posted: 17th Jul 2015 19:01 Edited at: 17th Jul 2015 19:02
Hello,

@Yrkoon: I do not pay "packs" that I create.. If some are not great you can always redo them with TimeLineFX or not to use them simply ^^
Nevertheless I try to do things well because it is not easy to adapt to GameGuru Decals

@All: Indeed it is a mistake on my part That's "decal_flat.lua" and not "decal_flate.lua".
If you GameGuru 1.002 minimum you should have "decal_flat.lua". To resolve the problems without touching the FPE made a copy paste script LUA file and add an "e" at the end (decal_flat.lua -> decal_flate.lua)
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yrkoon
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Posted: 17th Jul 2015 19:28
@Devcore35 : Uhmmm... what ? I'm afraid I don't get what you want to tell me.
Your packages are just GREAT, especially those spatial thingies, I would definitely have bought them from the shop if they were on sale. So, a BIG "Thanks a lot" in your direction.
The only flaw is that in the package I downloaded, there were no .bmp thumbnails included, so, in selecting them from the asset library , you have to go by the decals' bare name only, and in the side bar window, they also all are represented by the cube symbol "add a new entity". Others seem to have downloaded the same version of the package, seeing the same.

So, for me, I created those 64x64 thumbnails in bmp format myself.
But, since they're made from screenshots of your working decals , they are basically derived from your work,
so, I wouldn't "just upload the thumbnails" without your consent, especially, since the snow and rain are hardly discernible
on 64x64 pixel thumbnails, while the corresponding original decals are very fine in GG.
Lives of great men all remind us we may make our lives sublime
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Devcore35
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Posted: 19th Jul 2015 20:57
Ah yes sorry ^^
I do not have "time" to create thumbnails so I shared like that
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synchromesh
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Posted: 19th Jul 2015 23:29
Quote: "Ah yes sorry ^^
I do not have "time" to create thumbnails so I shared like that "


No need for apologies .....
Your work is greatly appreciated and it doesn't take much thought to create a set of our own thumbnails for those who feel the need ...

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Devcore35
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Posted: 20th Jul 2015 10:23
Thank you a lot
I still try to create thumbnails for Pack No. 4 because it is true that it is difficult to identify times
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Bored of the Rings
GameGuru Master
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Posted: 20th Jul 2015 14:46
Not bothered about thumbnails I will create my own.... Great pack
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3com
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Location: Catalonia
Posted: 21st Jul 2015 13:50
Quote: "No need for apologies ..... "

Totally agree!.

You have shown great generosity sharing your working with us, in addition to created things GG needed and not yet had.

Thank you very much for sharing your expertise.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Devcore35
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Posted: 21st Jul 2015 19:57
That's very nice thank you very much for your support
It encourages me to continu
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