Product Chat (Early Access) / [SOLVED] Max assets in Classic?

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PixelF
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Posted: 24th Nov 2021 07:59 Edited at: 24th Nov 2021 08:00
I noticed that the desert assets in Max are from this Unity pack - https://assetstore.unity.com/packages/3d/environments/red-desert-pack-60851

If that's the case, can I use these desert assets in GameGuru classic?

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GraPhiX
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Posted: 24th Nov 2021 08:47
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I am afraid the answer is a definite no !

Licence Terms for Entity: Cliff - Edge A. This asset is part of the Red Desert collection by Silvertm.

You have the rights to use this dbo file and its related dds texture files in any GameGuru MAX game you create and are free to distribute your games for free or commercially.
You may not distribute this file on it's own or part of an asset model pack.
You may not use this file with any other game creation tool (eg Unity, Unreal, etc)
You can contact the author of this asset if you wish to license the model in other formats or for other means.

To enquire about distribution rights, please contact the original author using the information provided below:
https://www.cgtrader.com/3d-models/plant/other/red-desert-pack
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Posted: 24th Nov 2021 09:26
Additionally the max DBO files won't work in classic try as you may.While you can convert assets from classic, you can't convert max to classic.As an example all of the assets for the industrial sewer pack on the TGC store, has updated DBO files which won't work in classic.
Max has a new updated closed format, rendering it useless to older software that still supported the DBO format.
So try as you may you won't be able to convert it either.

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PixelF
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Posted: 24th Nov 2021 18:32
Thanks guys!
Bored of the Rings
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Posted: 29th Nov 2021 20:45 Edited at: 30th Nov 2021 06:28
@PixelF: yes Max DBOs work in CLassic, but as far as I know only my program can do it. if you really want to get max stuff into classic, PM me for a link, program version now at 0.48. There are a lot of internal variables you can't get at until I make them available externally which provides more control/flexibility, but it exports a directx file (OBJ is also possible , but classic doesn't support OBJ).

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synchromesh
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Posted: 30th Nov 2021 01:38 Edited at: 30th Nov 2021 02:03
Quote: " yes Max DBOs work in CLassic, but as far as I know only my program can do it. if you really want to get max stuff into classic, PM me for a link, program version now at 0.49. There are a lot of internal variables you can't get at until I make them available externally which probides more control/flexibility, but it exports a directx file (OBJ is also possible , but classic doesn't support OBJ)."

Just keep in mind if your allowing others to use your converter TGC do not allow Max assets to be freely used in other engines due to the licencing of them so for your own personal use in Classic that's probably ok im guessing being another TGC product and you should confirm that with Lee or Rick. But if it converts to a format that can be imported into any other engine there could be problems and i assume you mean any Max DBO can be converted to .x or OBJ with your tool and not just the CC assets. Unless im reading it incorrectly of course.

You have the rights to use this dbo file and its related dds texture files in any GameGuru MAX game you create and are free to distribute your games for free or commercially.
You may not distribute this file on it's own or part of an asset model pack.
You may not use this file with any other game creation tool (eg Unity, Unreal, etc)
You can contact the author of this asset if you wish to license the model in other formats or for other means.
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Bored of the Rings
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Posted: 30th Nov 2021 06:38
I guess I will have to keep this tool to myself for now d/t TGC/GGMax copyrights. To clarify, I do not use any of these models in any other game engines other than TGC related products i.e. GG Classic/Max and AGK. I do not use them for games to sell or distribute them to 3rd parties in any shape or form. I will contact TGC to get more clarity on what I can/can't do.
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Belidos
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Posted: 30th Nov 2021 11:55
Quote: "Just keep in mind if your allowing others to use your converter TGC do not allow Max assets to be freely used in other engines due to the licencing of them so for your own personal use in Classic that's probably ok im guessing being another TGC product and you should confirm that with Lee or Rick. But if it converts to a format that can be imported into any other engine there could be problems and i assume you mean any Max DBO can be converted to .x or OBJ with your tool and not just the CC assets. Unless im reading it incorrectly of course.

You have the rights to use this dbo file and its related dds texture files in any GameGuru MAX game you create and are free to distribute your games for free or commercially.
You may not distribute this file on it's own or part of an asset model pack.
You may not use this file with any other game creation tool (eg Unity, Unreal, etc)
You can contact the author of this asset if you wish to license the model in other formats or for other means."


While (as ive stated before) i'm personally happy that TGC have started doing this with the DBO format, i do hope it's only with Max and not retroactive with Classic because there is going to be a huge slew of issues if it is.

I don't know if you remember but a while back there were a lot of complaints about how bad GameGuru classic was, and one of Lee's sole comebacks to that in multiple videos, steam posts, and forum posts was the statement that you can use all of the gameguru assets including the dlc's in what ever engine you like so it was worth the price because of the sheer amount of "quality" assets available.

I know for sure that a lot of people bought gameguru classic and some dlc's just for the assets after that line was fed to them, i'm sure they won't be happy if it bleeds over to classic assets.
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Posted: 30th Nov 2021 13:45
Quote: "I know for sure that a lot of people bought gameguru classic and some dlc's just for the assets after that line was fed to them, i'm sure they won't be happy if it bleeds over to classic assets."


It already has to an extent? That's why I no longer buy GGC DLCs and also because I can't adjust/modify geometry of the DLC bought models (for my own game purposes only). As they come as DBO format only that isn't supported in any 3D editor. Or so I thought.

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Posted: 30th Nov 2021 14:04
DBO from GG is not the same as DBO from GGMax, so they both should have a different user license, IMHO.
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Bored of the Rings
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Posted: 30th Nov 2021 14:10
Quote: "DBO from GG is not the same as DBO from GGMax, so they both should have a different user license, IMHO"


correct. GGC DBO doesn't use all 8 uv coord sets, in fact GG Max DBO's use around 5 UV coord sets. The FVF (Flexible Vertex Format) value in classic is greater than 0 e.g. 274. GGMax DBOs , FVF is 0 with a size of 64 for example, 1 set of XYZ coords, 1 set of normal coords and up to 8 UV texture coords.
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