Hi All,
Here is a recording of our live broadcast today:
And for those who did not get their questions answered verbally, here they are in text form:
Q> Can the welcome screen be disabled?
A> Yes there is a tick box at the bottom that will skip the Welcome Screen if you wish.
Q> Will entity placement lag be fixed? I’m on an RX 570 8GB gpu, and I’m still lagging when I place my assets
A> If you are encountering extreme lag in the latest builds, post an issue in the issues board with as much info as you can. There should be zero lag when using the editor to place objects.
Q> If VR hasn’t started development, can we at least have an idea of what planned features are conceptualized or are otherwise in a decent idea of the features?
A> When you click the Test Game/Level in VR buttons, your level will start and render in both the headset and a copy of it shown on the monitor. You will have VR controller support to move, collect objects, shoot weapons, reload, and will be able to look around your VR environment. Additional options for movement such as teleport will be considered and you will be able to configure/map what buttons your controller sends to trigger game actions. You will be able to test in VR and non-VR without needing to reset the software, and your save standalone games will save as non-VR or VR game titles.
Q> What are the plans are for porting old gg classic levels with the new terrain system?
A> The Classic FPM converter will detect the old small terrain heights and reproduce them in the new terrain system. The textures however will be approximated as the new terrain texture system is quite different from the old Classic one, but it will be a good starting point for continuing your game project inside MAX.
Q> Can the terrain brushes go smaller than they do currently?
A>The current terrain system is being completely replaced, and the terrain sculpting and painting brushes will provide greater resolution for editing than currently demonstrated.
Q> Is there a way to turn off the 3d view in assets as that causes the engine to crash? ?
A> If you find a crash, please create an issue in the issues board so we can reproduce the crash and fix it. If you mean you would like the option of the objects not loading in and previewing live when hovering over, post that as a separate issue as an enhancement request.
Q> We will be able to play with the player tall?
A>I will translate that as will you be able to change the scale of the player so they are taller or smaller than the current 65 inches high. This is not currently in the dev plan but if you can come up with some good reasons and use cases where this would be essential, please post in the issues board with your ideas. The reason it is not in the plan is that ALL the out-of-the-box assets such as doors, windows, buildings, items, etc all base their own size on the player being standard height for an adult human.
Q> Where do we submit our competition entries?
A> Competition rules, deadline and where to send your entries can be found in the news page., which you can find
here.
Thank you everyone for your questions, more answers next week!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.