Hi All,
Here is a recording of today's live broadcast from our YouTube channel:
And here are the answers to the questions I could not get to in the live chat session:
Q> Can I add cutscenes?
A> There are no plans to add a cutscene editor to the first version of GameGuru MAX.
Q> Will you be able to have real bullets that you can actually see firing through the air?
A> I assume you mean the tracer fire effect so you know the direction of the character firing at you. This has not been added to the plan, but if we see it as essential to help the gameplay we will add it.
Q> Will there be support for other OS besides windows? I have a lot of different machines that I’d like to make games for like Mac, Linux, and quest 2?
A> There are no plans to port GameGuru MAX to any other platform or device, it will only run on Windows 10 and above.
Q> Can you import standard game guru assets in?
A> Yes, you can manually copy over your GameGuru Classic entities and most of them should work out of the box. Some assets and some scripts however will not function exactly as they did in Classic, so it will not be 100% backwards compatible in this respect.
Q> What's the extent of the multi-threading support in GG max?
A> Extensive. The entire Wicked graphics engine uses as many cores as your system has to spread out the work and produce some excellent performance figures for rendering the game graphics. We are also using CPU threading to run tasks in parallel to reduce launch and wait times, such as the character creator which has all the character parts ready the moment you run the tool. We will continue to use this technique to ensure GameGuru MAX taps the full capabilities of your system.
Q> Are we going to have control of these settings (weather, ai, sky, and so on) via LUA?
A> You will have control over weather and sky very similar to how the UI allows this now. The AI control will be via a new visual logic system which should be very intuitive to use and allow you to craft your own game logic. We will also be providing character AI in the form of Dynamic LUA behaviors which have sliders and properties you can change to quickly get different behaviors from an out-of-the-box script.
Thanks for all your questions, and I look forward to answering more next week!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.