These are the steps:
1. I create a character in Fuse
2. Save it with "Pack Textures and UVs"
3. Upload the obj file to Mixamo and have it auto-rigged with 2 Chain Fingers
4. Download the T-pose
5. Go to the GameGuru Import Model and pick the fbx file
6. Choose: shader - character_basic.fx, collision mode - polygon, default static - no, is a character - use Uber Anims, script - ai_soldier.lua
7. Change the prefixes of the texture files to _D, _N, S and upload the _D texture, then save the entity.
8. Open the fpe file and add ragdoll = 1
9. I experimented with copying and pasting more animation from Uber Soldier.fpe but it wouldn't help.
;Saved by GameGuru Object Importer v1.000
;header
desc = warrior
;visualinfo
textured =
textureref1 = tactics_packed0_D.png
textureref2 = blank_O.dds
effect = effectbank\reloaded\character_basic.fx
castshadow = 0
transparency = 0
;orientation
model = warrior.dbo
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
collisionmode = 1
defaultstatic = 0
materialindex = 0
matrixmode = 0
cullmode = 0
;physics shapes
physicscount = 0
;identity details
ischaracter = 1
hasweapon = modern\colt1911
isobjective = 0
cantakeweapon = 1
ragdoll = 1
handfirespotoffx = 0.0707
handfirespotoffy = -2.3718
handfirespotoffz = -1.6504
handfirespotrotx = -44.2759
handfirespotroty = -22.4883
handfirespotrotz = -26.3792
handfirespotsize = 100
;statistics
strength = 25
explodable = 0
debrisshape = 0
;ai
aimain = ai_soldier.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 5
playanimineditor = 1
ignorecsirefs = 1
anim0 = 100,205 ;idle
anim1 = 687,707 ;move
anim2 = 5511,5553 ;kick
anim3 = 4812,4850 ;hurt
anim4 = 515,605 ;reload