Yeah each to their own I guess
Classic and MAX have long moved away from that tag line.
If you want to do anything more than dump a few zombies in a level for a shootout you have to dig in and code - it is anything but 'Easy Game Making'.....
Every modern software has a simple way to restore default layout. Tear of tabs are not new - been in software for years now.
SpaceWurm's UI is way above GG's current dumbed down approach. If you ever try to use GG Classics importer you soon see how bad GG's UI approach can get - it becomes a mess real quick. It just seams weird that we have a UI aimed at Simplicity, but the tool itself is aimed at having at least semi-pro status to use it.
We could do with some tweaks in TAB TAB mode too, like all those menu's all over the place is just bad UI practice, it would at least be an improvement if the layout you choose is remembered by GG - at present it doesn't even remember it in the same session.
We also need ability to add layers imo, although Lee seams to think it is OK as it is. I guess that is the problem that comes from not actually using the tool to make a game. Every thing works fine and dandy when you just add one entity or one zone. Once you start building complex levels, adding lots of entities\zones on top of each other it becomes a right pain to work with real quick. Being able to add layers and put stuff on layers you want and being able to lock them would completely solve the headache.
I doubt TGC will do it anyway, but just my 2 cents.
I do agree about belnder tho - lol
I love Blender but their window approach is just plain ridiculous - not sure what they were on when they came up with that, but it would likely be illegal
OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.